Hangman's Trick Rework

Hangman's Trick

Gain a Loud Noise Notification whenever a Survivor begins sabotaging a Hook.

  • You can see the Auras of survivors within 5 meters of a hook.
  • All survivors have a 20% penalty for Sabotaging.
  • Sabotaged hooks will respawn 80% faster.

EDIT: I increased the aura reading range and replaced the Exposed Status Effect with a 20% penalty. Because I realised that the Exposed Status Effect wouldn't do anything most of the time. I also changed the respawn time reduction from 70% to 80%.

Comments

  • This seems even worse than the current Hangman's Trick. Even if they've got four Toolboxes in the lobby, there's no guarantee that they intend to use them to sabotage.

  • 15 seconds of exposed is too short. I’d bump it up to at least 30.

  • @sizzlingmario4 said:

    15 seconds of exposed is too short. I’d bump it up to at least 30.

    Yeah, most people take the hit first then sabo. You need to factor in the stun time on killer, and the chase time. I think it'd be better if you see their aura for 10 seconds after they sabo.

  • You're using a whole slot just to prevent hooks from disappearing. Here's my suggestion.

    • Hooks spawn moderately closer together (same as a purple hook offering * does not stack)
    • Hooks re-spawn immediately after being sabotaged
    • Survivors within 24 meters of a hooked survivor scream revealing their location when a survivor is hooked

  • @TAG said:

    This seems even worse than the current Hangman's Trick. Even if they've got four Toolboxes in the lobby, there's no guarantee that they intend to use them to sabotage.

    How is it worse? The current Hangman's Trick literally does nothing apart from giving you a noise notification when someone starts to sabo a hook, and that's not that useful. This version actually does something more than give you noise notifications. It's still a bad perk, but it's not useless.


    @Reshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2798356#Comment_2798356

    Yeah, most people take the hit first then sabo. You need to factor in the stun time on killer, and the chase time. I think it'd be better if you see their aura for 10 seconds after they sabo.

    Yea that's true. making them Exposed is probably unnecessary.

  • @Kira4Evr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2798328#Comment_2798328

    How is it worse? The current Hangman's Trick literally does nothing apart from giving you a noise notification when someone starts to sabo a hook, and that's not that useful. This version actually does something more than give you noise notifications. It's still a bad perk, but it's not useless.

    https://forum.deadbydaylight.com/en/discussion/comment/2799083#Comment_2799083

    Yea that's true. making them Exposed is probably unnecessary.

    Because sabotaging is not something you can reliably predict happening until it is too late to equip the perk, so you're basically just blindly equipping it and hoping for the best. For the vast majority of matches, the perk will just be that first ability, which is worse than current Hangman's Trick.

  • Imo, hangman should interact with scourge hook rather than countering sabotage, because it seems too redundant with others perks.

    • Add 3 white hooks in the map (of course you need to use a scourge hook perk).
    • Any used hook respawn after 30s.