Dead hard nerf idea

dead is an extremely powerful survivor perk that is very easy to use and the exhaustion is not much of a cooldown penalty. I think dead hard should be reworked to where it can not activate until the user has been hooked at least once. Killers often can not get a hook until at least one or two gens pop due to on average at least two people use dead hard. If this were added early game would be less nightmarish and it may encourage players to try new exhaustion perks.

Comments

  • I think the issue is that dead hard does 2 things at once, both of which are strong. 1st the 1 second immunity, 2nd can be used as distance closer. A far more simple rework would be to remove the invulnerability. Dead hard would then be used solely for distance closing at loops and if there are no loops, simply a way to extend the chase by a few meters making the perk more situational, but still strong. It would also fix the dead hard hit validation.