I am profoundly disappointed.

Once more, absolutely none of the PTB feedback was acted on.

Boil Over is now the next hot troll perk - still completely useless for anyone looking to play Dead By Daylight normally, but can be abused in several maps, especially with oak offerings, to basically replicate the old Breakdown bug and create self-pickup slugfests in unhookable areas. Such zones include RCPD library, Eyrie of Crows, Dead Dawg Saloon (potentially), Thompson House, and god knows what mischief will unfold on Haddonfield because that was disabled in the PTB. Again, I want to stress that this perk isn't good, and can't even be used on most maps - it's 100% going to be troll bait.

Dead Man's Switch can be effortlessly camped by Artist, which lets her facecamp someone to death and prevent gens from getting any progress, or force a hook trade in which she blocks the gens again. Doctor and Freddy also have the potentials to be game-stalling monsters with this, but Artist is the main problem case.

Gearhead's aura is harder to see than the old version of the perk even if the trigger conditions are better.

Buckle Up and Furtive Chase are still 100% useless. Wake Up and Distortion are still 90% useless.

And unsurprisingly, none of the addon nerfs were reverted. Mikhail's Eye needed to be 35% instead of 50% zombie movement speed because Twins are monsters at high MMR.

Why do we even have a PTB if absolutely none of the feedback is taken into account? You might as well just release everything to live immediately and then patch it in three months if something's busted, because that's what happens anyway.

Comments

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2771217#Comment_2771217

    You said they need to take a Stats class. But all you really mean is their decisions go against your intuition. For all you know the data they have actually lines up with their changes though.

    We can only go by what little data they show, and that doesn't indicate why they've made the decisions they have. They can't fall back on "The data shows that we needed to do this" but refuse to demonstrate the data, when what they have done is widely acknowledged as idiotic. Twins being "monsters"????

  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2771278#Comment_2771278

    We can only go by what little data they show, and that doesn't indicate why they've made the decisions they have. They can't fall back on "The data shows that we needed to do this" but refuse to demonstrate the data, when what they have done is widely acknowledged as idiotic. Twins being "monsters"????

    They're not under any particular obligation to go into a lot of detail on the data. The fact that they even give the data they do is a bonus for the players. Don't get me wrong, I'd love to hear more detailed explanations of their process or data because I'm curious about it. But I don't feel like I'm entitled to get it or that just because they don't show the data doesn't mean they're making baseless decisions.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2770876#Comment_2770876

    They don't never do it, but this is the second time in a row where the community unanimously went "hey, there's a giant problem here!", they ignored it, and surprise surprise, there was indeed a giant problem.

    https://forum.deadbydaylight.com/en/discussion/comment/2771283#Comment_2771283

    I'm not bothered by this part, actually. The envelopes give hilariously high amounts of BP to everyone and killers have an advantage to finding them (survivors waste tons of early game time if they try), killers earn way more than survivors do on average, and also, you're going to get more event hooks than survivors will generators. You figure each survivor is only personally going to be there finish maybe 2 gens unless they were jockeying.

    But it really wasn't unanimously. There were enough people that defended the new dead Man's Switch and Boil Over. It's not always that simple and one sided.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2771305#Comment_2771305

    But it really wasn't unanimously. There were enough people that defended the new dead Man's Switch and Boil Over. It's not always that simple and one sided.

    Wide majority, then. Virtually nothing is going to be genuinely unanimous. There was a lot of noise being made and they blew it off because they wanted to see what would happen on a larger scale, whereupon we got live-game confirmation that yes, Boil Over was heavily abusable in all of those cases that were brought up during the PTB. (Though I haven't heard or seen half as much of the abuse case for Dead Man's Switch. That's probably a good thing, but it's also a little worrisome because it could easily slip under the radar if not enough people are doing it.)

    At this point, my main concern is that them sticking a guaranteed hook in RCPD is going to be grounds for them saying "okay, Boil Over is fine now." The map I've actually seen the most Boil Over abuse on in these past few days has been Disturbed Ward.

    @dugman said:

    @Laluzi Yep, 100% agree on stealth mainly being useful between chases, not during them. Both Furtive Chase and Beast of Prey could use a revamp because of that.

    I think if I had a pick, for Beast of Prey I’d go with having it either reduce the timer for Bloodlust ticks by 2/3/4 seconds or increase the movement bonus you get from Bloodlust increments by 1/2/3%. So it still thematically improves your Bloodlust but more directly.

    Furtive Chase, why not give a passive +1% per token to movement speed in chase? No other perk does anything similar other than maybe Play With Your Food.

    That Furtive Chase would be extremely interesting, but I think I'm hesitant on anything that gives permanent movement speed bonuses. Something like that would need a lot of testing and probably a pretty cautious token cap, because most loops just aren't made for killers moving faster than 115 and bloodlust is a temporary mechanic for a reason. Color me interested but also cautious.

    I like the Beast of Prey idea, though - make it focus more on improving bloodlust than getting a questionably useful effect during it. Creates some interesting strategies for dealing with certain loops, but has a big opportunity cost attached to the movement speed buff (whether that's faster than normal bloodlust or quicker than normal bloodlust.)


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    when I still havent got my bubba shards after 6 days

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