Iri hatchets are still a problem.
Am I the only one that thinks the "nerf" didnt really solve anything?
My problem with iri head was never the fact that she could still stack 4/5 hatchets, it was because even noobs with no aim can just get behind you and insta down you with it.
Now, even though she can only carry one, people with no aim can still just get close to you and insta down.
A way better rework for the addon would make it similar to deathslinger's Iri coin, where she would only insta down you if she was at least 15 meters away. I would have no issue with her being able to carry all the hatchets that way, and it would reward people who actually have aim and can hit long distance hits.
Comments
I actually think it's balanced this way, unless the huntress is god tier, you can easily juke a hatchet and that's it, it's a 110% killer (or a 115% with that other iri addon). Still, your idea about the iri button might be even stronger than how it is now, depending on the distance. it's not hard or uncommon for a good huntress to hit a survivor at, let's say, 15 mt. It could get out of hand giving that you'd allow more hatchets with a distance condition.
Again, I see it fine as it is, and not a lot of people complain, just don't let her get close. Same as bubba, you can't complain he's OP because "if he's close it's 100% a down"
Perhaps, but as it stands it's balanced better than bubba's chainsaw, so why mess with it?
Pretty much this.
I get the argument that bad huntresses can just get up almost close enough for an m1 to get a down with them, but she is slow and has so much warning that she's coming. Add to that she gets 1, so a single juke and she's back to being an m1 killer