The new trend about iridescent addons should be stopped
Almost every recent killer have iridescent addons, that somehow gives exposed or undetectable, sometimes killers have even both of them, and this should be stopped because:
It's super boring, nothing special like Michael or Pig or even Nuese, just boring undetectable/exposed
It's not even matching the quality and most of the time other addons are even better that iridescent
It's weak, great example is nemesis one and twins, nemesis have addon that inflict survivor with exposed, it went from 15s to freaking 60s, 400% is hilarious, same about twins, im not sure about start value, maybe it was even 5-15 seconds, but in recent news, it became 45, undetectable addons also got buffed, but i forgot theie values so I hope you got my point
And most recent killer also got undetectable and exposed addons FFS
I gently ask BHVR to stop this trend, it's boring, and addons are weak on initial release so we have to wait half a year just to make this addons somehow not useless
Comments
I apologize for the post I originally posted here. I misunderstood and jumped to conclusions.
Thanks to YourFriend for clarifying for me.
Tbh I'd prefer exposed and undetectable add-ons over Michael's Iridescents any day, they completely bypass aspects of the game.
It's not even matching the quality and most of the time other addons are even better that iridescent
Just to comment on this, red add-ons aren't necessarily meant to be "better" than other add-ons. They're mainly supposed to have an effect that makes some sort of strong impact to how you play, but if that impact is also very powerful then they balance it out with a handicap. For instance, Exposed hits are obviously extremely powerful, so they're balanced out by either weakening the ability or making it tricky to get the Exposed hit. Or Michael's red Tombstone for instance is a really powerful effect potentially, he can hypothetically get multiple kills in a single Evil 3 run with that add-on. So it comes with the handicaps of moving more slowly in chase and taking three times as much energy to charge the first time.
So red add-ons aren't really meant to be the "best", just the ones that have the most unusual effects.
It does seem rather like lazy design. Iri addons have been getting super formulaic, and also not very good - the numbers have been tame as hell on release and gradually brought up months later once BHVR realizes nobody is using them. OP is completely correct; look at Artist's Exposed iri. 4 seconds! The play is just to shoot a bird at someone right in front of you, hug their back, and hope they don't catch on. How is that fun? (And her Undetectable works during cooldown at the cost of one bird. Very hard to use, and the effect is better achieved by one of her greens.) Nemesis's was 12 seconds of Exposed on release, for something that survivors would never do next to you. Trickster's used to have less give on how many blades away from full the survivor was. Meanwhile, when we get actual complementary-and-strong iris like Pinhead's iri box, they get nerfed. I miss the days of stuff like Mint Rag, Coxcombed Clapper, Bloody Coil, Iridescent King, and Black Incense where iri addons shook up playstyles and offered a variety of strong effects that directly complemented the killer they were attached to.
This is not really what OP is saying, even though I agree with you outside of context. They're saying that the iri addons are uncreative and literally, boring. And vastly undertuned when implemented.
I'm not sure what your point is, are you are saying they are boring to face because they are weak but also complaining that they were buffed?
I'd say its more exciting to face scary killers who can insta down you, pop out of nowhere, don't have a terror radius or red stain, mori you.
Unpredictable scary killers with powerful abilites real boogey men and women.
Perma T3 tombstone Myers is a great example (both iri addons), a slow burn game where you are stalked for most of it and once he gets his power bam you gotta run for your life. Great fun where the goal isn't to loop endlessly but to break line of sight as efficiently as possible.
Scratched mirror Myers on an indoor map, where is he? who know's and he can see you through walls so its real boogeyman look over your shoulder while working on a gen/totem kind of stuff. Makes for a great game. not iri but great stealth game.
Silent bell wall hack wraith oh man wraith with real stealth and tracking can be terrifying.
Old whirling death iri head huntress with the purple belt addon 3x insta down hatchets was terrfiying, but they nerfed it :(
Same goes for insta down clown, chases are tense when they can end in one health state.
I wish more things left you vulnerable or hid the killer as it makes for far more intense survivor games than the typical loop - pallet - repeat plays.
Maybe an addon where if you stepped in a trapper trap it would hide his terror radius for X amount of time.
I also agree that iri addons should be worth their cost by either changing a killer into a more powerful form or changing up how they play. The easiest way to make killers more powerful is to either let them remove health states for free via exposed or make them hidden via undetectable. Its no surpise a lot of the addons do this.
The devs, and also non self-aware survivors, are like, "Yeah, let's make pink add-ons for killers the strongest, but also give them all downsides so that they aren't the strongest."
Oh man. Couldn't disagree more. That's literally the best part about them.
Definitely not your normal match when everyone is practically guaranteed to depip, and it would suck if most matches were the same way, but the Shape irris are so great specifically because they toss aside all the pre-programmed survivor gameplay and rules of engagement for this tense, unique experience that just stacks up all kinds of ""GTFO NOW!"" moments.
When people decide to run crazy irris like those, the limiting factor isn't just "do i have enough left to run this" like most other killers (well, the ones where their irris at least end up being best/obvious choice stuff even, rather than the usual trend lately of "neither creative nor powerful"). The decision is also a factor of "do I want to play that core killer design or do i wanna come out swinging with their weirdo/cool varient today" so even with some theoretical infinite supply its unique instead of people just chugging the most powerful stuff always.
They're certainly powerful though, but just so weird and different that its worth it to allow. Especially where something like Shape's mean its likely a quick game that's probably a blow out for the survivors if the killer can't make it one for them first. The part that's really magical though is how the central pivot for which side wins it all is actually usually up to survivor hubris and arrogance like any real horror flick.,,
Honesty, Meyer's irris and his crazy mirror add-ons are really one of the few things left in the game that's evolved which still evokes that original design vision of slasher film lived via interactive gameplay. God.. DBD could have been such an amazing game...
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