Best, Risky and Worse time to use The Cenobite's Summons of Pain?
power slows you down obviously and has some RNG attached to it, not to mention it breaks if so much as a leaf falls on it.
what are some ways and situations you've figured a useful way to use this often forgotten part of the cenobite's kit?
Comments
Guiding a chain over a TL wall using both acceleration speeds to secure a hit feels amazing, but the risk is gargantuan, but at some point it feels like you hit a wall only going for safe chains.
Risky is any time they're doing more than holding W away from you as far as possible. Those things are a pain to aim with dodging.
Best time is for scouting, interrupting and when they're approaching a pallet/vault at medium/short range (about 1 tile aways tops) right in front of you.
Risky is basically at any loop, because it's up to RNGesus if the chains will hold up or break immediately.
Worst is when they're holding w and you want to close distance.
Worst time to use chain: Ever.
In my view, the cenobite's power is the passive chain hunt.
You use it at loops that you can't get a normal M1 hit. Using it to catch up is useless. The only other uses I can think of is to interrupt survivors solving the box or checking gens on upper floors.
it truly does feel like that at times but i dont like how passive does all the work for you Xd