Idea to remove 1hook survivors
It is a simple idea to improve the game in a healthy way.
If you get hooked 1st stage and go the 60 seconds to reach 2nd stage, you will stay in 2nd stage indefinitly (you still get skillchecks)
You get sacrificed as usuall if you miss skillchecks (6) or let them slide (2).
This way as a killer you can still get good value of proxy camping without enabling facecamping 1st hookstage ( you can still facecamp 2nd hookstage as a killer, but it wouldnt be that harsh for the survivors.
Furthermore the game could be better balanced around hooked survivors (like Twins mechanic around hooked survivors) and strong "facecampers"
Just do gens dont work well against a facecamping bubba/99 myers etc.
Math: 2 hookstages = 120s
5 gens with 3 people ( all with 1 c/s aka max efficency) = 133 seconds
(Only calculated the set numbers, no walking/finding gens, save attempts, no corrupt + deadlock, and without opening the exit gate to actually leave)
Another benefit is also a possible solution to the "i loop the killer for 5 gens but still get caught and sacrificed at the end" debate. Because you have a bigger chance to escape (teamates finding noed, healing, opening gates etc.)
PS: I play mostly killer, i do also proxy hooks, or try to get +1 stage out of one survivor because its a good strategy if it fits (as an example to let gens regress, corrupt Intervention, to protect your totems, late unhook attempts etc.).
But when i play survivor this 1hook death with camping annoys me because its unnecessary, especially when there is no communication between the survivors.
Comments
You think second stage should not pressure survivors to ever go for the unhook? Are you out of your mind?
Terrible idea, this gives both survivor and killer griefers the ability to hold the game hostage for one survivor.
actually not, you can still die by failing skillchecks (if you think you get griefed)
only if it reaches 2nd stage trough the first stage (60s on first hook)
also if they dont unhook there will be one less person on gens
And what's the buff to killers to balance this out? Now if i have 2 survivors hooked near each other i don't get any value from camping them as they can finish all the gens and then go rescue them.
fair point, didnt thought about getting 2 people hooked close to each other.
Any idea?
So you hook a survivor on first hook. You then have a choice, leave them and go look around, or proxy camp them knowing that the team will carry on doing gens, because the survivor will never die.
Great idea....NOT.