Which Killer was the greatest failure?

Legion? Wraith? Twins? Trickster?

Which Killer do you feel was the greatest failure in terms of design and why?

Comments

  • @Laluzi said:

    I see a lot of Trickster here, but the bulk of the complaints boil down to 'doesn't look like a killer in this genre' and 'uncreative gameplay.' The first is at least somewhat subjective, even if I see the point, and the second is true for a lot of killers.

    The Twins, on the other hand, have all of those issues and more. They're terrible to play and they're terrible to play against, which is a sort of fascinating magic bullet because usually frustration in an asymmetrical game ends up being at one side's expense and the other's gain. But nope - the only creative way you could use their power, using Charlotte as a wall and using Victor to herd, is no longer possible, and it's hard to tell who's being punished more; Victor, who now gets stunned and yeeted no matter how well he aims, or the survivors, who spend half the game on the floor and are allowed to move exactly three steps away from the hook before Charlotte wakes up and slaps them back down.

    Trickster has dedicated fans and is more than viable nowadays, so you see a lot of him. Even if there's people that love him because he's sleek and conventionally attractive, which isn't exactly genre ground... they still love him, and, well, that doesn't work in reverse. I've yet to meet anyone who thinks the Twins are a cool or scary kind of ugly; the consensus is just sad ugly. I don't think any killer was more dead on arrival than Twins. Ambitious idea, terrible execution. The crippling number of bugs they were released with is just the nail in their coffin.

    My second pick would be Legion, mostly because it feels like BHVR didn't know what to do with them when the initial power turned out to be such a horrible idea and they gave up as soon as they'd managed to staunch the bleeding. They're pretty far down the totem pole in terms of killer design, but I'd still rate them over Twins.

    How are twins unoriginal?

  • Trickster I mean what even is that thing? Like being chased by some angry Biden supporter throwing blades at you.

  • @Wraff said:

    https://forum.deadbydaylight.com/en/discussion/comment/2599172#Comment_2599172

    I mean they were not exactly gonna give Nemesis a rocket launcher or flame thrower.

    I know that, but still... Just a Tentacle and some poorly-executed zombies?

  • First thing that comes to mind was Freddy's release 🙄 Using your power and waiting like 5 seconds for them to fall asleep so you could actually injure them was painful.

  • No, Legion.

    At least Trickster gets slowed down with cover

    Legion at first: You couldn't run, and you couldn't hide.

    And some PTB's have had HUGE oversights that thankfully never reached live. Here's a couple of them:

    They wanted to test how applying Deep Wound worked, if you were injured, your timer would be at 20 seconds instead of 30 seconds. Sounds like a harmless change until you paired it up with Stab Wound Studies and Franks Mixtape and you essentially had an insta down. As the first hit would apply Deep Wounds, and thanks to Stab Wound Studies the timer would automatically go down to 15 seconds, and Franks Mixtape removed 15 seconds off the Deep Wounds Timer after stabbing some one who already has Deep Wounds.

    November 2019, Cursed Legacy's PTB was up for testing. This of course included Oni and his perks, Nemesis, while a pretty underwhelming perk, was damn strong when used by Legion. Why you may ask? Because Deep Wounds was tied to the Terror Radius, not running (in fact the very reason why its tied to running nowadays is because of this). All a Legion had to do was get stunned and apply Deep Wounds. And as long as they kept following the survivor to make sure they didn't mend, they were guaranteed to go down.

    With all the gimmicks and with how poorly thought out Legion's power is, its almost impossible to make them a healthy and balanced killer without making MAJOR changes


  • I didn't say Twins were unoriginal, I said they have uncreative gameplay. They're a very original concept, and an ambitious one, but that doesn't count for much when their only viable tactic is camping and slugging and their gameplay is just 'scout and chase with Victor, down as many survivors as possible or get yeetus deletus, drag Charlotte halfway across the map, move just far enough away from hook that you're allowed to switch again, return to Charlotte when the unhook happens, or repeat.' It's tedious on both ends. The actual unique interactions with their power, trapping survivors in lockers and Victor latching onto a survivor and providing oblivious and killer instinct until they shake him off, have a high cost relative to their benefit when Charlotte lacks any kind of chase power herself.

    I get the feeling they expected players to go 'Wow! Two killers! Let's see what cool ways we can use them!" without fully considering the answer to that question themselves - or that dominant strategies rarely lend themselves to creativity. But then they went and removed the one unique thing that had fair applications because they revamped Coldwind maps to have fully bodyblockable basements by accident and apparently Charlotte getting in the way was a problem with the Twins, not the maps.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600773#Comment_2600773

    “The last buff made Wraith a weeee bit overpowered”

    That gave me physical pain to read.

  • id say ghandi, he didnt really do too much in that department,

    Kind Regards,

    Genghis Khans cousin

  • Legion IMO. It's the one whose execution is just exceedingly flat and has nothing to do with anything pertaining to the character.

  • I heard Trickster is a nightmare to play on console. Is that true?

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