The hatch shouldn't be nerfed as hard as it was, games are just depressing

I totally get not wanting to have the majority of the game leave because of having a key. No one enjoys a good game suddenly turning into 3 of 4 survivors escaping out the hatch. That being said though why is it just 1 survivor now and the hatch doesn't even spawn in unless its only the 1 survivor. For example, my last game we got destroyed, just hook after hook, killer was really good and downed us all pretty fast. So fast that between constant gen pressure, fast chases, and ruin we only got 1 gen done. As one of us is dead and the other 3 of us are death hook I just realized this new change sucks. Our options are either do 4 gens or just have 2 of us die and hope that maybe the last one will magically find the hatch faster than a blight can. Whats the point in doing gens after a certain point if its literally all or nothing. Doing no gens is the same as doing 4 gens now. 2 people at least should still be able to escape, finding or bringing a key was an equalizer most of the time, not overpowered like so many killer mains try to say. This alternative means if you cant get the gens far enough you're either hiding until everyone else dies or giving yourself up to gamble they'll find hatch.

Comments

  • @Icaurs said:

    Hatch was fine the way it was, the issue was keys. They should have left hatch and simply change how keys work. Maybe only 1 survivor can escape through the hatch with a key instead of multiple, maybe only skeleton keys can allow a player to escape? There were lots of things they could have tried, but they rushed a rework because of course they did, now keys are useless, they are a gimmick item, which would be fine except they are still treated like they are rare. Would honestly rather a brown tool box then a pink key, and nobody sees an issue with this.

    People should not be able to escape unless all 5 gens are done if they are not the last remaining survivor. Ever.

    Also Blood Amber is still badly designed and does need some retuning, as it nullifies mindgames mid-chase.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2746167#Comment_2746167

    People should not be able to escape unless all 5 gens are done if they are not the last remaining survivor. Ever.

    Also Blood Amber is still badly designed and does need some retuning, as it nullifies mindgames mid-chase.

    The hatch makes the last part of the game somewhat exciting, if it is simply impossible for a player to win, they will either jump in and out of lockers to be killed or go AfK. The hatch is great and helps keep the game interesting. Same with keys, now keys did need a nerf, but apart form simply making an item useless we now have an issue with killers slugging survivors for minutes, dragging out matches. I simply with they considered these sorts of things before removing an aspect of DBD that is kind of important.

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2746176#Comment_2746176

    The hatch makes the last part of the game somewhat exciting, if it is simply impossible for a player to win, they will either jump in and out of lockers to be killed or go AfK. The hatch is great and helps keep the game interesting. Same with keys, now keys did need a nerf, but apart form simply making an item useless we now have an issue with killers slugging survivors for minutes, dragging out matches. I simply with they considered these sorts of things before removing an aspect of DBD that is kind of important.

    So what about this then, all survivors gets killed depends on generators remaining and how many survivors alive, just like how old hatch spawn.

    This way, game stays exciting all the time.

    If there is 3 people at 3+ gen, they will be killed.

    2 people at 2 gen, they will be killed.

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2746176#Comment_2746176

    The hatch makes the last part of the game somewhat exciting, if it is simply impossible for a player to win, they will either jump in and out of lockers to be killed or go AfK. The hatch is great and helps keep the game interesting. Same with keys, now keys did need a nerf, but apart form simply making an item useless we now have an issue with killers slugging survivors for minutes, dragging out matches. I simply with they considered these sorts of things before removing an aspect of DBD that is kind of important.

    I mean, it’s literally their fault for ending up in that situation in the first place. Hatch is actually fair now. It never should’ve been anything more than a potential chance for the last person.

  • I think keys need some love since they're useless for hatch basically. Hatch challenges should be changed to boon challenges. Also maybe make when there's one survivor left, hatch doesnt spawn until killer finds you, then you have to run him for 30 seconds then hatch spawns in front of your face or something idk just thinking of different scenarios.

  • @BenSanderson55 said:

    I think keys need some love since they're useless for hatch basically. Hatch challenges should be changed to boon challenges. Also maybe make when there's one survivor left, hatch doesnt spawn until killer finds you, then you have to run him for 30 seconds then hatch spawns in front of your face or something idk just thinking of different scenarios.

    There is a usage for it, opening hatch again after it is closed.

    That is enough and we don't need anything else.

  • @SuzuKR said:

    Unironically skill issue, get good. If you got stomped, you are supposed to have a tiny chance of escape. That is literally the point. Hatch and keys are no longer busted.

    In the words of a BDSM-loving sex demon, “No tears, please. It’s a waste of good suffering.”

    It's amazing how many people forget about soloq, what is get good? Run the killer most of the match, but your teammates don't do gens or leave you to die on 1st hook. Also what about get good if the killer is getting stomped all match then gets a 4k with noed? lol just like a killer will say but there's a counter (which is usually 4 man swf on comms running meta perks), there's a counter to hatch, close it you're faster than everybody else especially with noed.

  • @BenSanderson55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2744112#Comment_2744112

    It's amazing how many people forget about soloq, what is get good? Run the killer most of the match, but your teammates don't do gens or leave you to die on 1st hook. Also what about get good if the killer is getting stomped all match then gets a 4k with noed? lol just like a killer will say but there's a counter (which is usually 4 man swf on comms running meta perks), there's a counter to hatch, close it you're faster than everybody else especially with noed.

    If soloq is THAT bad, that's the problem in game balance and hatches doesn't really fix it up at all.

    So, if anything we should remove hatches as that does pretty much nothing.

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