Survivors DCing for Hatch

Why hasn't this been fixed yet? It's awful to struggle and then pull a comeback out of nowhere for a SWF to all disconnect to give hatch to their buddy. I remember the devs saying this was an exploit yet it still exists.

The issue could be resolved by delaying hatch opening based on the highest hook time left of the dcing players when there is only 1 person not downed/hooked. Might need adjust for the time needed to suicide on hook since that's a valid strategy I believe.

It couldn't be used to grief random teammates if it only activated when the last alive is part of a SWF and the dcing player(s) are in that SWF.


Example:

A (SWF) - Sitting on hatch

B (SWF) - Crawling somewhere downed (60 seconds left)

C - Dead

D (SWF) - 2nd stage on hook (45 seconds left)


1. B & D disconnect instantly

2. The hatch is delayed 60 seconds


1. B disconnects at 60 seconds and then D does with 35 seconds left

2. It has been 10 seconds since B (The highest timer in the SWF) disconnected so the hatch delay is 50 seconds


I might be missing a few scenarios where it could go wrong

Comments

  • It's really not that big of a deal. I mean how often can this happen, maybe once a day?

  • @Clevite said:

    It's really not that big of a deal. I mean how often can this happen, maybe once a day?

    It's not the frequency that matters. It's an unintended bug that people exploit to deny guaranteed 4k's.

  • I just don’t think it’s a priority for the devs and that’s why it hasn’t been fixed. Honestly, how often does this happen? It’s fairly rare in my experience (happens every now and then but the circumstances that have to come together for it to happen are uncommon), so tbh I’d rather they focus their efforts on stuff that has a bigger impact on the game (balance changes, queue times, optimisation, bug fixes, reducing the grind, etc.).

  • @LeFennecFox said:

    Why hasn't this been fixed yet? It's awful to struggle and then pull a comeback out of nowhere for a SWF to all disconnect to give hatch to their buddy. I remember the devs saying this was an exploit yet it still exists.

    The issue could be resolved by delaying hatch opening based on the highest hook time left of the dcing players when there is only 1 person not downed/hooked. Might need adjust for the time needed to suicide on hook since that's a valid strategy I believe.

    It couldn't be used to grief random teammates if it only activated when the last alive is part of a SWF and the dcing player(s) are in that SWF.

    Example:

    A (SWF) - Sitting on hatch

    B (SWF) - Crawling somewhere downed (60 seconds left)

    C - Dead

    D (SWF) - 2nd stage on hook (45 seconds left)

    1. B & D disconnect instantly

    2. The hatch is delayed 60 seconds

    1. B disconnects at 60 seconds and then D does with 35 seconds left

    2. It has been 10 seconds since B (The highest timer in the SWF) disconnected so the hatch delay is 50 seconds

    I might be missing a few scenarios where it could go wrong

    Even though it is an exploit the resolution is the dc penalty and also remember that the other survivors that did dc lost all bp in that game as well as 2 pips.

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2500401#Comment_2500401

    It's not the frequency that matters. It's an unintended bug that people exploit to deny guaranteed 4k's.

    Then, like xenotimebong says, it just is not a priority at the moment. There are much bigger issues with the game then occasionally losing a 4k to a hatch tech.

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2500401#Comment_2500401

    It's not the frequency that matters. It's an unintended bug that people exploit to deny guaranteed 4k's.

    not really? hatch opens when there is only 1 survivor left. Even if they died via DC its still a death. besides what if in a solo game someone dcs cause they got angry or whatever people dc for. should the last survivor be punished?

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2500403#Comment_2500403

    not really? hatch opens when there is only 1 survivor left. Even if they died via DC its still a death. besides what if in a solo game someone dcs cause they got angry or whatever people dc for. should the last survivor be punished?

    You should read the part where I said it would only do this if the last person is a SWF and the dcing players are part of that SWF

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2500415#Comment_2500415

    You should read the part where I said it would only do this if the last person is a SWF and the dcing players are part of that SWF

    no, but either way one perk loses a pip and all there bp. so whatever. not like this is a common thing. ive only had it happen to me once.