Any proposed changes to Ruin + Undying + Tink?

Now that its become a debate topic in the community due to some videos recently being made, it would seem like Small PP killed edition is the next on the nerf meta block. It will probably go the same as DS+ UB where the combo gets utterly destroyed, but I would like to see what you guys think some cool nerfs would be to the combo.

Comments

  • @Clowning said:

    https://forum.deadbydaylight.com/en/discussion/comment/2465458#Comment_2465458

    That's okay, if you feel that way. Personally, I feel like I've much more space when it comes to fun perks as a Survivor, same with the various combinations you can make. Are they always meta? Of course not. But I can still have a good, solid game despite running Flashbang and Head on. While as a Killer, the pressure to have certain perks, such as Corrupt and Pop is much higher. And that's on top of BBQ to help with the general grind of the game.

    I mean I get what you're saying. But killers are forced to have slowdown perks just like survivors are forced to have BT or DS if they don't want to get tunneled out instantly. Regardless, there's not much perk diversity on either side in terms of strengths. I don't agree that killers need BBQ tho, it's just enjoyable and good for people who struggle to find survivors

  • @xenotimebong said:

    Make it so that Tinkerer doesn’t proc over and over again on every gen unlimited times with no prerequisite, I guess? Maybe a small cooldown (and I mean small, nowhere near other killer perk cooldowns). That wouldn’t affect lower mobility killers much since they can only get to one gen at a time anyway, but would stop a killer like Blight from going gen to gen every time the perk lights up.

    "Unlimited times with no prerequisites":

    Meanwhile tinkerer:

    Literally can't proc more then once perk gen without direct action from the killer to get the generator to regress below 70%. Thus has limited uses unless the killer pressures and regresses generators which is a prerequisite for extra uses.

    It has no cooldown as its activation is purely caused by the survivors working on generators who can control when/where it happens. So survivors working a generator for long enough to reach 70% is the prerequisite to activate period.

    Have you ever played with Tinkerer?

  • Give tinkerer a cooldown like they have done for so many other perks. Maybe 30 seconds.

  • I would nerf them

    Tinkerer - One proc per gen.

    Ruin - Threshold to gen degradation. Maybe like it wont degrade generator below 40%

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464733#Comment_2464733

    There's no reason Tinker needs to be limited in how times it can proc. If the killer can regress a gen below 70% they should be able to get their perk to proc again.

    And so what if a blight is running to every gen that procs tinkerer? They are dropping chases and not getting downs if they can do that. Which survivors can counter by splitting up and forcing multiple tinkerer procs since the blight will have to give up gens since even with his mobility it's impossible for him to stop 3 gens at once.

    If you are having an issue with Tinkerer + Ruin, find the totem since manually kicking to get gens below 70% takes quite a while and wastes the killer time if a survivor stops the regression before it gets below 70%. Pop only works on a single gen at a time and only gets good value if the killer is getting quick downs.

    This. If you think Tinkerer is OP you don't know how to play against it. All it does is tell you a gen is almost done. If it procs 2 or 3x you're just done for. There's nothing you can do in that situation but pray you've already killed someone and are near another down to force someone to come for the rescue and maybe get an exchange or someone dead on hook.

    Good survivors will know right away if you have tinkerer and will abuse the ever loving crap out of it and basically "69%" gens so that you're just screwed no matter what you do - chase, push one gen, whatever. It's just game over unless you're insanely fast like blight, nurse, spirit, and have insta-downs or something at the time to snowball immediately (and can pull it off since the survivors are all expecting you anyway)

  • Genuinely have no problem with the build tbh

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