Haddonfield Exit Gates
Just finished a match in Haddonfield with the exit gates next to each other. Is it supposed to do that?
Just finished a match in Haddonfield with the exit gates next to each other. Is it supposed to do that?
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Makes the map more balanced so it's fine. Jokes aside I didn't know this was a thing.
wait what next to each other as in right next to each other? or close by as in across the way directly? lol
This can happen on every Map. Exit Gate-Spawns can be pretty stupid. Sometimes the Killer does not have any chance to patrol them or they can just stand in the middle of two Gates without any need to move.
Their were at one end of the street next to each other. I was playing as killer and could get from one to the other in maybe 15 seconds. Never seen them so close before on that map.
Seeing as there are at least 4 sides per map, I wonder if exit gates could be programmed to spawn on the furthest side, or at least not on the same side. Maybe there is a reason for this?
If you would do that, the Killer would be unable to patrol them on some Maps. The Killer should not have to let a Survivor go, just because they choose the wrong Exit Gate and dont have time to go to the other.
IMO the Gates should be as far away from each other so that Killers have to walk a specific minimum to see the Switches, but also not as far away from each other that Killers cannot patrol them.
Like, sometimes the Gates spawn on the same Wall (or at the same Corner) and the Hatch even in front of one of them. As Survivor you only think "I am die, thank you forever" or something like that.
Or, I have also seen that the Hatch was far away from both Gates and the Gates were on opposite sites on the Asylum-Map. I was playing Pig, obviously the Survivor got away, because there was no possibility to reach one of the Gates in time (they were standing at one of them already).
They might need to get rid of Exit Gate-RNG OR at least decrease it.
On the other hand, the Survivor should not die because the gates are so close it is hopeless to even try. It def needs a balance pass, it shouldn't feel hopeless for either role played and all too often it does especially as a Survivor. Under no circumstances should both gates be visible from one location without moving.
Exactly. Thats why I wrote that the Killer should have to walk a minimum distance to observe Gates. Things like standing on a Hill and seeing both Exit Gates should not be possible.
Cool thanks. Yeah, I wonder how they will balance it, it's been a long time since EGC launched (April 2019?). They said balancing it might happen but not in the near future to see how the stats are. 2 plus years later I wonder what they are.
So let's get specific here, what is a fair distance across all maps? Let's say a survivor is waiting(hiding) at one gate. As soon as the killer has LOS of the gate switch then doubles back to the other gate should he be able to get back to the original gate before it is opened?