Secondary Objective -- Shrines to the Entity
This Halloween event has shown that adding a secondary objective in addition to the generators is a great idea. However, milking these plants doesn't help survivors in the game and has caused killers to have an easy time of it.
So what if instead of these plants, there were 4 shrines to the entity where you can worship -- one for each survivor. By worshipping at these shrines, you remove a penalty that you receive to start the match and receive a random gift and bloodpoints -- maybe a 25 percent bonus for the match.
One idea for the penalty could be 1 of your perks selected randomly each match cannot be used until you worship at a shrine.
Some ideas for the gifts could be the next time you're hooked there's no sacrifice progression for 30 seconds, the next time you're in a chase leave no scratch marks for 1 minute, all of the killer's perks are deactivated for 45 seconds, the next time you're in the killer's terror radius his aura is revealed for 10 seconds.
This objective wouldn't be mandatory so you could choose to ignore it, but you would be handicapped for the match and miss out on bloodpoints and a cool gift from the entity.
What do you guys think?
Comments
I don't like these gifts at all. They would break the game completely. Bloodpoints is the best gift.
The gifts might just be extra bp or similar as Marty88 said time ago, just make them look for tools before being able to work on genes. Simple and clean. This won't even make it like a fantasy-action-RPG co op against the killer how many of these ideas are. Many people wants even superpowers for surviving with telekinesis(?) Just keep it simple
Its even easier make this easier, you have to worship these things or after the gates are open the entire blocks the way, like the killer perk. So they can work on these before opening the gates or after, but they have to regardless
Plus extra bp like 1k each like an hex tote cleanse. Try to keep I simple
Generally I like the idea.
But you do realize that its a big joke suggesting the bad effect for survivors to disable a single perk, but the bad effect for the killre would be to completely deny his loadout?
Also it wouldnt solve the issue of genrush games which are still the most optimal way to play. The secondary objective needs to be tied into the main objective if you ask me
Let's make the killer a pinata and give the survivors bats that they can use to whack the killer for points!
I love this idea, slows down gen rushing as well, allowing killers a chance in winning without being in a chace so gen rushing occurs
@Entità Its a second option, and how you made it that makes this to where survivors cannot steal your shrine
I'm kinda tired to see those kind of things. BTW as sad if you keep it simple cutting off some complicated stuff might work. Must be intuitive for new and old players and fun, like cutting off gifts and giggles. Do those or the entity blocks fr exit like the warden perk
- cleanse totems isn't necessary as long you don't care about noed since nobody does then cry
- genrush is a thing
I just made your idea smother that's it. Just make it more intuitive that's it
No, I'm just giving to you how would I like the idea be developed. Actually the game its in a bad spot about balance mostly because the maps I belive. Some hooks are too close to eachother, same as pallets. Some spots are abusable (less than before tho) and I think they should make the game more static for now without random spawns.
About your idea well.. its really survivor sided. Deactivate for 45s killer perks its actually ridiculously strong since killer is very time based. In high ranks that's a sixth of the game
The sacrifice progression give even more time to do gens and the save safely
Its the wrong mentality give buffs and nerfs during the game to either side, not like that at least. Especially when the strongest killer perks can be destroyed (Hex) or play around that (BBQ by hiding behind a gen or fake a direction for 4s) so yeah. If they adjust the maps making them balanced even if static but with a good design for both sides and actually incentives mind games, then we can talk about more advanced stuff