Killers behavior has been disgusting lately

Past 5 games I played in every single one of them the killer would leave at minimum one person slugged and just camp them and let them bleed out. They don’t try to do anything else except ruin one players game and that’s it. BHVR really needs to look at the behavior of killers players lately and take action

Tagged: Mod

Comments

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364403#Comment_2364403

    Hooks should be free, in fact. Meaning that you get to shoulder the risk, if the killer sees you going for the unhook, from a distance. But he should not be there, standing still next or very close to the hooked guy, because he is a worthless rat. The hooked survivor has every right to PLAY the damn game.

    Unhooks are not free. That's something you need to understand.

    The point of a killer taking the time to hook a survivor instead of just leaving them on the ground is that a hook not only brings the survivor closer to death faster, but is also a zone that the killer can defend for pressure. Slugged survivors can crawl to a safer area.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360981#Comment_2360981

    You don't get it; The Killer cannot CHOOSE not to chase anyone in my scenario. It's being forced on him; he has ot pick someone to chase, and the other gets an unhook.

    Oh no, you -have- to chase a survivor! What a tragedy!

    I'm sorry, but saying that you have to actually play against your opponents and calling that a 'drawback' seems laughable to me. Again, compare this to a blank scenario where no one shows up. The killer then -has- to go look for a survivor, allowing any survivor that evades them to get the unhook.

    And 'less survivors working on gens' means nothing when 1 Survivor now has infinite time to solo gens, since the Hooked Survivor has infinite time to not die.

    Yeah. If you camp. Which is why you don't. Which is the point of the whole concept.

    A hooked Survivor should = pressure, not a free vacation because Survivors want it so. But as long as the Survivors let the Killer know they are there; it's either 0 pressure, or a free unhook.

    And it will be! As long as you're not sitting under the hook trying to prevent the hooked survivor from playing. As long as you don't camp, the timer will tick down normally.

    Again, compare this to a situation in which the survivors -aren't- running this tactic, you put the target on the hook and instead of two survivors trying to force you into a chase, you can't see a single rescuer. Which is better for the killer?

    But the second he commits to a chase, it goes from 1 hooked & 2 standing around & 1 doing gens. To 0 hooked, 1 being chased, 3 doing gens.

    That would be a pretty bad play on the survivors' parts, since that would just allow you to double back once the survivor has committed to the unhook to undo it. The timing would be pretty finnicky to pull off, since too early would give the killer the opportunity to tunnel, and too late would just see the next person downed.

    it was clearly bad. Seeing as it was removed and all.

    This is not an argument, it's an appeal to authority. BHVR are not the be-all-end-all of game design.

    Don't sweat it dude, you're not ever going to convice a killer main, however flawed their points might be and however right yours. He's trying to pull of a play and make it sound like survivors want free unhooks and no regression, while it is actually him who is just depicting a scenario where he doesn't want to leave the hooked survivor because he wants to camp, but he doesn't even want to start a chase where the survivor would then have his timer regress as normal. And, on top of that, he's even trying to look like the cool guy, because it's survivors that have a bias, not killers who want to camp and deny any solution to that. It's either CAMP or nothing.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364593#Comment_2364593

    Unhooks are not free. That's something you need to understand.

    The point of a killer taking the time to hook a survivor instead of just leaving them on the ground is that a hook not only brings the survivor closer to death faster, but is also a zone that the killer can defend for pressure. Slugged survivors can crawl to a safer area.

    If the point was that of having killers camp, instead of defending gens, there would not be more hooks on the map than oxygen in the world, you know? If I unhook in front of the killer, or as soon as he walks a few steps away, it is understandable that he will be coming back. However, if he/the savior is decent, he will target the unhooker. But he should not be camping. Because he is depriving someone of the chance to play in a videogame, where you go to, guess what, play. Let's put it this way: would you find it right if pallets that are dropped in chase were to spawn another dropped pallet behind the killer, trapping him between them, and said pallets required 6 destruction events, even with stuff that usually destroys them instantly? I'm sure you wouldn't. And even then, it would not be something caused directly by a player's behavior. Camping is just the same, but worse, since you are waiting for someone to die without giving them a chance to play.

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2365225#Comment_2365225

    If the point was that of having killers camp, instead of defending gens, there would not be more hooks on the map than oxygen in the world, you know? If I unhook in front of the killer, or as soon as he walks a few steps away, it is understandable that he will be coming back. However, if he/the savior is decent, he will target the unhooker. But he should not be camping. Because he is depriving someone of the chance to play in a videogame, where you go to, guess what, play. Let's put it this way: would you find it right if pallets that are dropped in chase were to spawn another dropped pallet behind the killer, trapping him between them, and said pallets required 6 destruction events, even with stuff that usually destroys them instantly? I'm sure you wouldn't. And even then, it would not be something caused directly by a player's behavior. Camping is just the same, but worse, since you are waiting for someone to die without giving them a chance to play.

    The simple matter of the fact is DBD is a PvP game where both sides have conflicting goals. The entire point of the killer role is to prevent the survivor role from "playing" the game because you are trying to remove them from the game.

    It just sounds like DBD isn't your kind of game and you just want to turn it into a different kind of game.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2365235#Comment_2365235

    The simple matter of the fact is DBD is a PvP game where both sides have conflicting goals. The entire point of the killer role is to prevent the survivor role from "playing" the game because you are trying to remove them from the game.

    It just sounds like DBD isn't your kind of game and you just want to turn it into a different kind of game.

    Nah, it sounds like I have played my fair share of games and know what is and isn't to be a thing. You are not preventing survivors from playing by hunting them down and hooking them, you are doing so when you camp them or tunnel them, or both combined. As per you get hooked and you stay there until you die. That is a survivor being prevented from playing, I don't really know how and why you people have such a hard time understanding something so simple and differentiating the two things.

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2365242#Comment_2365242

    Nah, it sounds like I have played my fair share of games and know what is and isn't to be a thing. You are not preventing survivors from playing by hunting them down and hooking them, you are doing so when you camp them or tunnel them, or both combined. As per you get hooked and you stay there until you die. That is a survivor being prevented from playing, I don't really know how and why you people have such a hard time understanding something so simple and differentiating the two things.

    Being hooked is a part of survivor gameplay. You are not being denied the ability to play the game, you just don't like the gameplay involved when you got caught and lost the chase.

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  • @fr0sty1223 said:

    Past 5 games I played in every single one of them the killer would leave at minimum one person slugged and just camp them and let them bleed out. They don’t try to do anything else except ruin one players game and that’s it. BHVR really needs to look at the behavior of killers players lately and take action

    Im sorry, but if I were you I would stop posting about this. Why can't killers do their job? I guess BHVR has to put an end to teabgging, flashlight clicking, ds + unbreakable, and better yet; SWF. YOUR behavior has been disgusting lately. Please next time when you rage this forum wont be your blanket of calming you down. Just because theyre people like you doesnt mean theyll be all nice and very sorry for you. Just deal with it, its part of the game.

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