Why Tunnelling is Problem, Genrush is not?

Title.


So much complains about camping and tunnelling. But noone talks about killer problems. Genrush for example. So many times killers are losing 2 or 3 gens in early game. And that makes game so sweaty for them. Survivors complaining about tunneller killers makes game so sweat but they are also makes games sweat for killers because of genrush.


Even Nurse can be defeat by genrush. So why this is not problem? How can killer try 12 hooks with this genrush problem?

Comments

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296074#Comment_2296074

    You didn't mention any perks or toolboxes when those are in play yes the community call that the true definition of gen-rushing and the only kind. The rest is just bad maps, spawns, and mixed variables of perks/killer used oh and of course applying pressure.

    Yeah i was doing multiple things and didn't check before i pressed post 😅

    But yeah indeed it can be multiple factors from which it looks like it's a gen rush when in fact it isn't.

    Hell sometimes i think they rush gens, but when i rewatch the match it wasn't.

    It looked like it was because i was so busy all the time which made it look fast when it wasn't.

  • @Northener1907 said:

    Title.

    So much complains about camping and tunnelling. But noone talks about killer problems. Genrush for example. So many times killers are losing 2 or 3 gens in early game. And that makes game so sweaty for them. Survivors complaining about tunneller killers makes game so sweat but they are also makes games sweat for killers because of genrush.

    Even Nurse can be defeat by genrush. So why this is not problem? How can killer try 12 hooks with this genrush problem?

    Gen rushing almost never happens in the first place. You would have to be facing a good 4 man swf going for the win. Tunneling and camping, on the other hand, takes 0 brainpower or skill.

  • @razberrypizza said:

    https://forum.deadbydaylight.com/en/discussion/259712/why-tunnelling-is-problem-genrush-is-not

    Gen rushing almost never happens in the first place. You would have to be facing a good 4 man swf going for the win. Tunneling and camping, on the other hand, takes 0 brainpower or skill.

    Tunneling/camping at the start yes. Tunneling out a weak link at 1-2 gens left is strategic, camping in endgame and getting multiple kills is masterful, Hooking 2 near each other and keeping an eye on it another good strategy all of which I use if having a bad game. Always start going for 12 hooks is what i do.

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2295229#Comment_2295229

    You must be some god then, solo queue with non meta perks is unplayable

    @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2295229#Comment_2295229

    You must be some god then, solo queue with non meta perks is unplayable

    Very very far from godtier player. I`m just very careful at the start of the game. And i play fairly safe.

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