Corrupt Intervention is too strong

This perk is so annoying, every killer who can't play properly brings it to make survivors loose time doing nothing interesting. Someone will be found quickly since everyone would move towards the killer, that prevents any sort of stealth or ability from survivors to have any chance to escape

The perk does too much for a killer and it requires zero skill, it should be toned down and have less seconds. Too many killers bring it, it should ring a bell

Tagged: Mod

Comments

  • @SoapNSpook said:

    https://forum.deadbydaylight.com/en/discussion/comment/2253482#Comment_2253482

    What's up with killer mains calling solid points survivors make trolling? Such an entitlement to call other opinions trolling

    Even if you genuinely think it's trolling can you explain me what's wrong with the post? Killers take it all the time, that certainly means that the perk is stronger than usual, it doesn't even matter who the killer is.

    And the fact that a perk requires zero skill to be used is another main point why it should be changed. MoM was nerfed because of the same reason.

    you see? this one is a bit better. keep trying, you might make a decent bait at some point

  • @SoapNSpook said:

    This perk is so annoying, every killer who can't play properly brings it to make survivors loose time doing nothing interesting. Someone will be found quickly since everyone would move towards the killer, that prevents any sort of stealth or ability from survivors to have any chance to escape

    The perk does too much for a killer and it requires zero skill, it should be toned down and have less seconds. Too many killers bring it, it should ring a bell

    As someone who plays 50/50 and pits in 20 hours a week at survivor, give or take -- I can't think of a single match I looked back and said, "Well, we lost because of Corrupt Intervention -- that perk is OP and needs to be changed." If you're thinking that, no offense -- the problem in your games going south isn't the perk.

    So many killers bring it because there's literally so few options to keep the early game from blowing by stupidly fast at times, it's the best band-aid they can use. Scott Jund's video where he used the new Nemesis perk in a game -- showing the four survivors all essentially spawning within quick reach of four separate generators across the map, and one spawning literally on top of an exposed Hex totem -- illustrates why Corrupt is run as much as it it.

    I don't run it except on a very few set-up killers like Trapper/Hag because I think it's largely overrated by people. GOOD survivors will simply stealth to uncorrupted generators and start working there, or wait out the Corrupt (usually, it's the former and not the latter, but both counter it). I've played many matches where myself/my team have watched the killer go by us to look around the Corruped area and we've popped one or multiple gens before Corrupt was even gone (ironically, usually with the help of one of those incredibly "skilled" perks, Prove Thyself, that simply required the incredibly skilled gameplay on our parts of two of us hopping on a gen together, lol).

    Your argument that "So many people bring it, so it should be toned down" is a terrible one. By that same logic, Iron Will, Dead Hard, Sprint Burst, and numerous other perks on the survivor side are run almost constantly and should get the nerf too, right? No -- of course they shouldn't. The perceived usefulness -- or the actual usefulness -- of perks related to the large number of perks in the game that are relatively worthless, and the frequency at which they're run, isn't a reliable indicator of fairness or balance at all.

    And did you actually list with a straight face some of the perks that you did and claim they take "skill"? As a survivor who absolutely relies on Spine Chill, for example, in my matches, it takes ZERO skill to get value out of it. I'm sitting on a gen, SC lights up and stays on, the killer is headed in my direction and I move or take proper precautions. Where's my "skill" there, other than paying attention to my screen? I know how much SC helps in my matches, I know how it absolutely saves me against stealth killers, and I know my "skill" level when I play survivor -- spoilers, it's not THAT good. (For the record, I have no issue with SC and think it's a strong, but not overpowered, perk either).

  • It's a perfect counter for gen rush when using killer who have limited map pressure.

    It's fine.

  • @SoapNSpook said:

    https://forum.deadbydaylight.com/en/discussion/comment/2253570#Comment_2253570

    You need to survive to the point of being able to use the key with the help of Left Behind. But it doesn't matter, a sole escape is still a lose for survivors, you killers will complain about something as minor as that

    Do you actually -- you, know -- play the game? Left Behind not only requires no skill to run, it's one of the WORST survivor perks in the game, and whenever I look at the endgame screen of a match I'm playing survivor in that's not my being part of a 4-person SWF (where none of us run the perk, for obvious reasons) and I see a random was running it, I'm irritated -- much like Sole Survivor, the only reward for the person running the perk comes after your entire team is dead. It's a terrible perk for a game you need to play as a team to win, and it promotes selfish survivor play (don't take hook states, aggro, or ANY chances for your teammates in a game that's going rough at any point -- just try and wait it our for the hatch instead). I hated the Left Behind challenge in the Rift for exactly that reason.

    No good killer will complain about Left Behind, as that essentialy gurantees the team you're facing isn't playing optimally -- but as someone who does play solo survivor occasionally, I absolutely will complain about my random teammates running it.

  • Sluzzy you are not.

  • Corrupt is fine as it is, literally in 2 minutes the killer loses a perk for the rest of the game. There are plenty of counters to the perk you clearly just need more experience in game.

  • Lol just find a gen that isn't blocked.

  • @SoapNSpook said:

    https://forum.deadbydaylight.com/en/discussion/comment/2253482#Comment_2253482

    What's up with killer mains calling solid points survivors make trolling? Such an entitlement to call other opinions trolling

    Even if you genuinely think it's trolling can you explain me what's wrong with the post? Killers take it all the time, that certainly means that the perk is stronger than usual, it doesn't even matter who the killer is.

    And the fact that a perk requires zero skill to be used is another main point why it should be changed. MoM was nerfed because of the same reason.

    It's obvious you're a troll by looking at previous posts, and by how defensive you get when someone calls you out on it.

  • @SoapNSpook said:

    This perk is so annoying, every killer who can't play properly brings it to make survivors loose time doing nothing interesting. Someone will be found quickly since everyone would move towards the killer, that prevents any sort of stealth or ability from survivors to have any chance to escape

    The perk does too much for a killer and it requires zero skill, it should be toned down and have less seconds. Too many killers bring it, it should ring a bell

    It is strong if you hide and wait it to disappear but did you know that there is 4 other gens which can be repaired. Also those 4 gens are in middle of the map which should be forat ones to be repaired. If you think Corrupt is OP, then you are one of these "I'm gonna repair these gens here because killer doesn't come here, oops we 3 genned ourself, how that's gonna happen when I repaired gens" this is the part where I need to say "gid gud and be more strategic to not ######### the game for your survivor buddies".

  • Oh! Dang it, who took down the sign?


    *Sighs and hangs the sign back up on the wall*

    107320-full.jpg


  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2253441#Comment_2253441

    Hell no. It is a super-strong Perk, not OP by any means. But it is completely justified to use a Perk Slot for such a strong Perk.

    It 100% should not be basekit.

    @Topic:

    I would rather nerf every other Slowdown-Perk instead of Corrupt Intervention. It is fine, not too strong, really. Also, you are not forced to do nothing for two minutes.

    Either you can do other Gens (there are still 4), or, if you are a 4 man SWF, you can wait out Corrupt Intervention, which means it is a wasted Perk Slot.

    To be clear - I don't think that it should be just slapped as basekit as it is. However, blocking all gens for 15 seconds from the beginning of the match would be a good thing. Killer shouldn't start to lose gens just because survivors spawn right on them thanks to RNG.

  • It depends on the survivor. Every perk is OP to a bad survivor because he/she needs to play against perkless killers to stand a chance.

  • You are the guy who complains about trickster op

  • @Bumbus said:

    Corrupt intervention should be basekit. Change my mind.

    I 100% agree!

  • CLEARLY 2 more generators should spawn if the killer uses Corrupt Intervention to make it fair /s

  • Yeah and so is monstrous shrine, that perk is a hard carry for most killers 🤢

1 2 ›