FOR GODS SAKE PLEASE REWORK HAG!!!

I am appalled and astonished that Hag is still flying under the radar.

There is absolutely nothing fun about, or fair about:

a) not even being able to simply WALK around the trial. WALK!!!!

b) once in a chase it’s basically “screw you” because there is absolutely NOTHING you can do as a survivor if you run anywhere near a phantasm trap. Not even TOUCH the damn thing. Just run near it.

c) the fact that there’s is anywhere from a marginal chance to NO chance to avoid a hit once Hag teleports.

And...

d) her hook camping by proxy BS that means you’re basically dead from your very first hook, unless magically gifted with the most competent teammates in the entire world.

There is absolutely NOTHING BALANCED about a killer whereby the determining chances of success against them is whether someone in the team happens to have the correct item.

I just don’t get it. How?! HOW?!

How has Hag been allowed to remain in the state she is in.

All she provides is a lopsided experience for the killer using her, and misery, frustration and a sense of pointlessness “why even bother trying...” for the survivors.

Please, why aren’t more of the community speaking up about Hag’s very real, very big problems?!

*additional note* i’d also like to add that ever since the change to Ruin, it is now an absurdly frustrating perk to deal with when hag runs it. Particularly when needing to crouch towards anything that’s either an objective or a loop/vault that’s likely trapped, which just buys Hag even MORE gen regression with Ruin still up. Can’t leave gens when someone’s hooked. Can’t leave someone hooked to die, but it’s going to take a tediously long time to save, only for the unhooked survivor to be tunnelled whether the right thing was done (crouching) or the wrong thing was done (setting off a trap). It’s also enough to send someone homicidal to have been DOING THE RIGHT THING BY CROUCHING TO NOT SET OFF A TRAP, only to have another survivor not knowing it’s there set it off, except Hag hits/downs me upon teleporting.

She is a stain on DBD. The only positive thing about her is that she isn’t played prolifically for some odd reason.

*another additional note* Can I please just clarify that I’m not asking for Hag to be completely neutered without adequate compensation.

I’m not asking that she have all these frustrating issues removed, leaving for nothing to actually help her, or not feel significant enough to bother using against survivors, so she may as well stand in a corner and let survivors play gen simulator.

She should be adequately buffed, especially where flashlights are concerned, if the issues I’ve brought up are reduced in severity, or removed entirely. I’m asking for FAIRNESS. Right now, without comms, her current counters are at best laughable if a solo has not brought in a flashlight, or a rainbow map or map with red twine (is it red twine?). And even THEN, those maps won’t show every trap if you haven’t yet had a chance to keep on the move around the trial.

Most of the current counters a lot of you are suggesting are either hindsight (just bring insert perk or item here, which is never a valid argument. It’s impossible to preplan a build that covers every possible contingency against every killer. You just can’t.), or what is being suggested simply can only be done effectively with a team on comms, and not everybody wants to play that way. Attempting some of these solo can often result in being highly detrimental because of the backfire. I accept and expect that solo play SHOULD have drawbacks and disadvantages, but not so much against a particular killer whereby a solo shouldn’t bother playing. It shouldn’t be “let’s just save some grief, vault spam, suicide on hook, get it over with”

Comments

  • She needs a rework along with Nurse

  • 16m from hook so she can barley place traps anywhere

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229668#Comment_2229668

    16m from hook so she can barley place traps anywhere

    Not from any hook, just the ones that a survivor is hooked on.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231559#Comment_2231559

    https://forum.deadbydaylight.com/en/discussion/comment/2231554#Comment_2231554

    Yeah, I’ll just jump off the gen I’m currently on, at 5 gens, with Ruin still up, and Hag is at 3 or 4 hooks already, and I’m still not quite sure where traps have been set yet...

    and it's not like the Hag has to com all the way back over to collect her disarmed trap to re-arm it or move it either. It goes back into her pool of placeable traps

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2232284#Comment_2232284

    Not from any hook, just the ones that a survivor is hooked on.

    Does hooking a survivor auto delete the traps that are within 16 meters in your ideal version of her?

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/2232312#Comment_2232312

    Does hooking a survivor auto delete the traps that are within 16 meters in your ideal version of her?

    Yes, or disables them temporarily.

  • That would gut Hag to being a bottom tier killer. Maps like Wreckers yard and Rotten fields would be near unplayable for a Hag. I get wanting to change Hag, but gutting her like that is not the answer. The only way a change like that would be acceptable would be giving her speed buffs to movement and trap setting speed.

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/2232381#Comment_2232381

    That would gut Hag to being a bottom tier killer. Maps like Wreckers yard and Rotten fields would be near unplayable for a Hag. I get wanting to change Hag, but gutting her like that is not the answer. The only way a change like that would be acceptable would be giving her speed buffs to movement and trap setting speed.

    How would preventing her from trapping a hooked survivor gut her?

    Are you implying Hag simply cannot win unless she tunnels?

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2232386#Comment_2232386

    How would preventing her from trapping a hooked survivor gut her?

    Are you implying Hag simply cannot win unless she tunnels?

    Preventing from trapping a hooked survivor is not the same as disabling all of her Traps in a 16 meter radius. Hag is strong once she gets a survivor into her nest of traps. Getting a survivor into that nest is the problem. Punishing Hag for doing this would gut her.

    Your suggestion would encourage her to tunnel. A 110 ms killer that can't use her power within 16 meters of a hooked survivor, that also has the unique drawback of disabling anything done with her power in a 16 meter radius.

    How would you suggest she wins?

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229716#Comment_2229716

    She shouldn’t even be automatically facing a survivor upon teleport either. That’s too much free automation.

    Freddy isn’t automatically facing survivors.

    Demo isn’t automatically facing survivors.

    Why does Hag get so much free, easy hits?

    If hag didn't have this camera I'd never get any hits. Good survivors are too strong against her slow move speed


  • @TheClownIsKing said:

    I am appalled and astonished that Hag is still flying under the radar.

    There is absolutely nothing fun about, or fair about:

    a) not even being able to simply WALK around the trial. WALK!!!!

    b) once in a chase it’s basically “screw you” because there is absolutely NOTHING you can do as a survivor if you run anywhere near a phantasm trap. Not even TOUCH the damn thing. Just run near it.

    c) the fact that there’s is anywhere from a marginal chance to NO chance to avoid a hit once Hag teleports.

    And...

    d) her hook camping by proxy BS that means you’re basically dead from your very first hook, unless magically gifted with the most competent teammates in the entire world.

    There is absolutely NOTHING BALANCED about a killer whereby the determining chances of success against them is whether someone in the team happens to have the correct item.

    I just don’t get it. How?! HOW?!

    How has Hag been allowed to remain in the state she is in.

    All she provides is a lopsided experience for the killer using her, and misery, frustration and a sense of pointlessness “why even bother trying...” for the survivors.

    Please, why aren’t more of the community speaking up about Hag’s very real, very big problems?!

    *additional note* i’d also like to add that ever since the change to Ruin, it is now an absurdly frustrating perk to deal with when hag runs it. Particularly when needing to crouch towards anything that’s either an objective or a loop/vault that’s likely trapped, which just buys Hag even MORE gen regression with Ruin still up. Can’t leave gens when someone’s hooked. Can’t leave someone hooked to die, but it’s going to take a tediously long time to save, only for the unhooked survivor to be tunnelled whether the right thing was done (crouching) or the wrong thing was done (setting off a trap). It’s also enough to send someone homicidal to have been DOING THE RIGHT THING BY CROUCHING TO NOT SET OFF A TRAP, only to have another survivor not knowing it’s there set it off, except Hag hits/downs me upon teleporting.

    She is a stain on DBD. The only positive thing about her is that she isn’t played prolifically for some odd reason.

    *another additional note* Can I please just clarify that I’m not asking for Hag to be completely neutered without adequate compensation.

    I’m not asking that she have all these frustrating issues removed, leaving for nothing to actually help her, or not feel significant enough to bother using against survivors, so she may as well stand in a corner and let survivors play gen simulator.

    She should be adequately buffed, especially where flashlights are concerned, if the issues I’ve brought up are reduced in severity, or removed entirely. I’m asking for FAIRNESS. Right now, without comms, her current counters are at best laughable if a solo has not brought in a flashlight, or a rainbow map or map with red twine (is it red twine?). And even THEN, those maps won’t show every trap if you haven’t yet had a chance to keep on the move around the trial.

    Most of the current counters a lot of you are suggesting are either hindsight (just bring insert perk or item here, which is never a valid argument. It’s impossible to preplan a build that covers every possible contingency against every killer. You just can’t.), or what is being suggested simply can only be done effectively with a team on comms, and not everybody wants to play that way. Attempting some of these solo can often result in being highly detrimental because of the backfire. I accept and expect that solo play SHOULD have drawbacks and disadvantages, but not so much against a particular killer whereby a solo shouldn’t bother playing. It shouldn’t be “let’s just save some grief, vault spam, suicide on hook, get it over with”

    I'll keep this simple. Hag is 110% movement killer, she doesn't have any kind of traverse power and the only way to do that is by teleporting to triggered traps. If you like walking so much I suggest you using urban evasion. Counter to her traps is 1 survivor getting chased while other must harras her traps or simply use a flashlight. The only problem Hag is having right now is that the survivor camera focused on her trap which is sometimes can cuck you up.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229722#Comment_2229722

    I constantly think about the Spirit vs Hag comparison.

    At least the spirit player has to still be actively participating in tracking in order to appear within striking distance of a survivor.

    Hag doesn’t need to bother with any tracking at all during a chase. Just wait until a trap is triggered, and everything is almost automatic. Press teleport, press attack, free hit/down. It is infuriating, and it makes me angry and confused as to why Hag has remained the way she is.

    I prefer Hag over Spirit because you don't have any option against Spirit unlike Hag + standing Spirit is a pain in the ass unless you're using a flashlight unlike with Hag where you have options. If you let Hag time to set up, didn't do gen in time you will eventually die one by one, Hag is the defensive killer for the most time and if you don't harras her you die.

  • These are not suggestions, these are nerfs. If you're suggesting only nerf to the killer without giving her anything in exchange, nobody gonna agree with these suggestions.

1 2 3 ›