Dead Hard should have a 2 Secs window where Survivors can't interact with pallets/windows
Title. 80% in Trials Good Survivors only use it for distance extending the loop NOT using it for the purpose of dodging a hit.
"Y0u CAn jUSt bAit it out"
Sure, if the Survivor is out in the open of a deadzone I'm fine with it extending the chase but using it to get to a another tile/window/pallet while undoing a mistake, no thanks. Using Dead Hard to undo a mistake while using for distance doesn't take account for the Devs belief that the better player always wins in a chase.
"Oh I just got mindgamed, I'll just Deadhard to that window teehee xD"
My Proposal is just treat it like being zapped by Doctor. Survivors who use it can't interact with a pallet/window for 2 secs.
"Survivors can only use it while injured so its Balanced"
That doesn't justify the 4 Survivors getting 2nd chances every chase that it can happen 12 times!
Well mostly I'm just ranting as rank reset stranded me in rank 1 and been getting only fellow survivors that were probably stranded too. This Weekend it's just nothing but Dead hard for distance every damn chase! I rather get Sprint burst than DH at this rate because Sprint burst can be countered by Killer powers while DH can Dodge every power.

Comments
Ehm... kicking isn't worth it as u may have survivors in your back hopping on the gen again as well as the distance you give a survivor when stopping for a gen, like a free headon stun.
Regarding the change, I was responding to the "benefit" of allowing to combine pop with ruin which I think is OP.
And it IS about saving time, as chases get finished much faster by not kicking gens. Just imagine you kick every gen everytime it is affected by Ruin instead. Even if there was a perk that allowed you to tap gens to damage them would give survivors a decent headstart each time you chase them off a gen. That's why Ruin tier 1 is still a very good perk
Here's the thing though:
That's a fallacy because you WOULD NEVER KICK EVERY TIME RUIN GOES OFF!
If it saves you time in a situation that never happens then its never actually saving you time.
Its why that's a debunked argument as it never actually saves you time.
It is ALWAYS saving you time, when normally you would decide to kick a gen. Is it that hard to turn your argument around? I already said you don't always kick gens because it is WASTED time in many cases, but you get that for free with Ruin
You can spell it however you want, the big part for Ruin is that you don't have to kick gens. It is a pretty strong perk on tier 1 as well with the regular regression. That was my only point when the previous guy said "combine Pop with Ruin with that regression delay". You would add regression but that is not the point for Ruin. If you have Ruin, you don't want to kick gens, because you are much more effective if you don't have to