i really want a new item

I don't think we ever got a new item and a new item will make the game more fresh too i don't really have any ideas

I would really like to hear some of your guys ideas for a new item

edit: I just thought of an idea, The item will be the trapple(a cut item back then) you can drop it like a fire cracker and when stepped on by the killer the cant use their ability for like 3 sec

Comments

  • I think the various firecrackers from the events would count as items that got introduced after the games initial release..


    i do very much want new items as well, as the devs themselves have called them the equivalent of the killers powers (which we do get a new one every chapter)


    my ideas (click on name to the forum thread):

     Sling Shot, Spray Paint Cans, Salt Pouch, Smudge Sticks, Smoke Bomb, Voodoo Doll

  • @Mooks said:

    I think the various firecrackers from the events would count as items that got introduced after the games initial release..

    i do very much want new items as well, as the devs themselves have called them the equivalent of the killers powers (which we do get a new one every chapter)

    my ideas (click on name to the forum thread):

     Sling Shot, Spray Paint Cans, Salt Pouch, Smudge Sticks, Smoke Bomb, Voodoo Doll

    smoke bomb seems like a really neat idea

  • Firecrackers should be in the game permanently and not as part of events imo.

    They should get rid of the crappy brown and yellow BP offerings (+50/75%/100% extra BP in a single category offerings, cakes and puddings should definitely stay and they should be the norm). They only exist to bloat up the bloodweb and they're almost useless in making BP.

    I want something like a tagging item. Press M2 at a doorway or window to temporarily tag it with spray paint or whatever it could be. And if the killer vaults the window or walks through the doorway you see their aura for a few seconds. Would obviously be a one-time use item and the killer could see the mark on the window.

    Or something similar that lights up a gen and its progress is determined by the intensity of the aura, and it's shown to every other survivor for a while.

    Or reworking keys to open chests faster, only allowing the hatch to open with an ultra rare add-on for the key.

    Or a noisemaker that creates a notification at the area it went off at... there's a lot you could do with survivor items and they don't have to be huge effects, just good enough that they're somewhat useful and fun to use.

  • @ALostPuppy said:

    Firecrackers should be in the game permanently and not as part of events imo.

    They should get rid of the crappy brown and yellow BP offerings (+50/75%/100% extra BP in a single category offerings, cakes and puddings should definitely stay and they should be the norm). They only exist to bloat up the bloodweb and they're almost useless in making BP.

    I want something like a tagging item. Press M2 at a doorway or window to tag it with spray paint or whatever it could be. And if the killer vaults the window or walks through the doorway you see their aura for a few seconds. Would obviously be a one-time use item.

    Or something similar that lights up a gen and its progress is determined by the intensity of the aura, and it's shown to every other survivor for a while.

    Or reworking keys to open chests faster, only allowing the hatch to open with an ultra rare add-on for the key.

    Or a noisemaker that creates a notification at the area it went off at... there's a lot you could do with survivor items and they don't have to be huge effects, just good enough that they're somewhat useful and fun to use.

    neat ideas i also think firecrackers should have addons too

  • It is difficult to just add a new item. It has to be interesting, have a place, and not be broken. There isn't a huge amount of gameplay mechanics to interact with as survivor that an item could be built around.

    One idea I thought of could be a magic stone of some kind. That gives survivors the ability to turn wraith invisible for an EXTREMEMLY limited amount of time. Say no more than three seconds. That way it cannot be totally abused here there and everywhere and is only really useful for a one off mindgame. Or a chance at possibly misdirecting and losing the killer. Addons could include things like losing scratchmarks/injured sounds during the duration or adding speed.

    Thoughts?

  • Something the survivor can drop that, once stepped on or otherwise interacted with, will reveal the killer's aura for a while.

    Something that the killer can use to break a repaired generator.

    These types of things would obviously have to be tweaked for serious balance though.

  • Devs finally need to release the infamous Trapple

  • @Mdawgu said:

    It is difficult to just add a new item. It has to be interesting, have a place, and not be broken. There isn't a huge amount of gameplay mechanics to interact with as survivor that an item could be built around.

    One idea I thought of could be a magic stone of some kind. That gives survivors the ability to turn wraith invisible for an EXTREMEMLY limited amount of time. Say no more than three seconds. That way it cannot be totally abused here there and everywhere and is only really useful for a one off mindgame. Or a chance at possibly misdirecting and losing the killer. Addons could include things like losing scratchmarks/injured sounds during the duration or adding speed.

    Thoughts?

    Perhaps. Or it made them leave no scratch marks/muffle footsteps for a limited time as the default effect and the invisibility being an ultra rare because that sounds kinda strong.

    But you said stone and that gave me another idea. What if you could throw a stone at a pallet and knock it down if you were say 8m or less from it lmao. I don't think that would be balanced at all but think of the plays. You could throw a stone at a crappy pallet in front of you and then vault it to trigger lithe. It would be so sick but at the same time it could be borderline broken.

  • New item

    Flare gun

    Has 1-3 shots in it depending on brown/yellow/green. When fired, it launches straight in the air, and can be seen by everyone. This item would be great for alerting other players to locations of lit totems or gens, or for distracting the killer to check out a meaningless flare off in the distance.

    Then get rid of the stupid beam of light marking system.

  • New Survivor Item

    Bag of marbles

    Only works on hard floors such as buildings, won’t work on dirt. Survivor spills these while in chase, and if the killer steps on them he loses all traction for 2-3 seconds with a wobbly animation of some sort.

  • New survivor Item

    Energy Drink

    Instant use, takes 3 seconds to drink, and it restores your survivor from the exhausted status to normal.

  • A backpack! Find one in a chest and survive to claim the items inside it.

    • It will contain either 2 or 3 random items (depending on rarity) that are fully loaded with add-ons.
    • Wearing the backpack does not force you to drop your currently equipped item. It can still be used.
    • The backpack appears on your character and is highly visible. Furthermore, there’s a risk that killers will target you to deny you the treasure. Teammates may let you die in order to scavenge. High risk, high reward.
  • @yobuddd said:

    A backpack! Find one in a chest and survive to claim the items inside it.

    • It will contain either 2 or 3 random items (depending on rarity) that are fully loaded with add-ons.
    • Wearing the backpack does not force you to drop your currently equipped item. It can still be used.
    • The backpack appears on your character and is highly visible. Furthermore, there’s a risk that killers will target you to deny you the treasure. Teammates may let you die in order to scavenge. High risk, high reward.

    i love the idea

  • New survivor Item

    Dual Wield Flashlights

    You thought clicky-clicky was bad before, wait for this monster!

  • First Aid Spray with the new Resident Evil chapter.

    Instant, one-time use while injured. Makes the survivor scream. After 20 seconds the survivor will heal from injured to healthy.

  • @Nos37 said:

    First Aid Spray with the new Resident Evil chapter.

    Instant, one-time use while injured. Makes the survivor scream. After 20 seconds the survivor will heal from injured to healthy.

    Wouldn't reflect how it works in the actual RE games, I prefer it instantly healing you to the healthy state while making you exposed for 32 seconds.

  • Sure, but keep the screaming. That [Bad Word] must sting like crazy