Do you think endgame perks should have some smaller effect during the match.
Perks like Left Behind and Bloodwarden
Perks like Left Behind and Bloodwarden
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Its not a bad idea, except NOED the rest could use some really minor something else as long as it isnt something you can detect since being able to tell the Killer has Bloodwarden or No Way Out or a Survivor has Left Behind can screw their utility.
My reason for NOED not needing another effect is because it already has, its sole existence makes Survivors cleanse Totems taking away time from gens.
Those two? No. Left Behind is a perk for hatch campers and I'd dread anything that makes it more attractive, given the playstyle it encourages - meanwhile, Blood Warden is already very effective at what it does. Since nobody wants to leave unless all survivors are dead or at the exit gates, you're very likely to be able to use it in a game you didn't already sweep, and you can bait a full team into an inescapable 4k just by proccing it at the right time. Adrenaline and NOED hardly need additional effects either.
I think No One Left Behind needs a buff, though. Because of the way EGC works now, nobody wants to open the gates until people are able to escape, making the perk nearly worthless; the window for using it went from small to miniscule. Changing its conditions would help it a lot - giving it a flat altruism buff throughout the match would be another. Hope might also need a buff to make it attractive; something that's useful throughout the match would be great for it.
A BP boost of some sort during the trial would be good. Definitely nothing that can be detected by the opposing side, though.