Simple easy fix to ranking

Make it work by kills not a point system of course needs some tweaks but baseline 2 kills or survivors escaping is baseline safety pip 3 kills dead survivors will still safety but the killer gets a pip same as the escapes so it’s no longer screw around for points you just get the job done and your not punished for it again needs some tweaking

Comments

  • Remove the safety pip.

  • That was already tried a while ago. It didn't work.

  • @Orion said:

    That was already tried a while ago. It didn't work.

    Oh I didn’t know that thanks

  • Nah - remove Emblems and category BP caps; but keep match cap of 32,000.

    Make pips based on BP earned once more.

    <10,000 - De-Pip

    10,000 to 14,999 - Safety

    15,000 to 24,999 - 1 Pip

    25,000+ - 2 Pips.

    Stop punishing players who might be really skilled at one aspect of the game - or really good at getting one particular task taken care of during matches, such as 'really good at knocking out generators without being found and ran off by the killer'.

    ----

    That, or just remove ranks all together when MMR comes out (if it ever freaking does). Keep Emblems for the players that just 'need to know' how well they played by the Dev's preferred playstyle and rules.

  • @ILikeBonez said:

    Nah - remove Emblems and category BP caps; but keep match cap of 32,000.

    Make pips based on BP earned once more.

    <10,000 - De-Pip

    10,000 to 14,999 - Safety

    15,000 to 24,999 - 1 Pip

    25,000+ - 2 Pips.

    Stop punishing players who might be really skilled at one aspect of the game - or really good at getting one particular task taken care of during matches, such as 'really good at knocking out generators without being found and ran off by the killer'.

    ----

    That, or just remove ranks all together when MMR comes out (if it ever freaking does). Keep Emblems for the players that just 'need to know' how well they played by the Dev's preferred playstyle and rules.

    Pretty much this. Give a bonus for excelling in one area to make up for the complete lack of progress in another. Survivors can't always be expected to get 2 gens, 2 unhooks, 2 minutes of chase with stuns and also not be found for the first 2 minutes of the game. It doesn't work out like that, especially if someone's getting camped.

  • @ILikeBonez said:

    Nah - remove Emblems and category BP caps; but keep match cap of 32,000.

    Make pips based on BP earned once more.

    <10,000 - De-Pip

    10,000 to 14,999 - Safety

    15,000 to 24,999 - 1 Pip

    25,000+ - 2 Pips.

    Stop punishing players who might be really skilled at one aspect of the game - or really good at getting one particular task taken care of during matches, such as 'really good at knocking out generators without being found and ran off by the killer'.

    ----

    That, or just remove ranks all together when MMR comes out (if it ever freaking does). Keep Emblems for the players that just 'need to know' how well they played by the Dev's preferred playstyle and rules.

    Cleanse 5 totems (1 hex), open the hatch and escape through it, and you get exactly 10000 BP. Do you think someone who only cleansed totems and then used a key to escape did well enough to justify staying in the same rank?

    This was always the problem with the BP system. Playing for points does not mean you did a lot during the trial, it just means you maximized point gain.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2170527#Comment_2170527

    Cleanse 5 totems (1 hex), open the hatch and escape through it, and you get exactly 10000 BP. Do you think someone who only cleansed totems and then used a key to escape did well enough to justify staying in the same rank?

    This was always the problem with the BP system. Playing for points does not mean you did a lot during the trial, it just means you maximized point gain.

    You survived though - and whether you 'helped your team' or not, you survived and should safety pip because you were doing the secondary objective (which could help the team), and you didn't get caught or hooked/downed/etc. while doing so.

    You shouldn't be punished just because you didn't "play by the Devs guidelines".