Camping, Tunneling, and slugging should never be punished

Without changing the core mechanics of the game, or changing how the game works entirely, you cannot get rid of camping, tunneling, and slugging or punish it. The way the game works just will not allow the outright deletion of any of the three strategies listed above. Punishing these strategies will also not work either, and they shouldn't be.

And no, adding perks that mitigate them will also not help since they can be abused and create imbalances. Perks like BT should honestly not even exist.

  • You can't implement a system that punishes killers for camping because they already are the killer is de-ranked the more they do it. Even then, they are few and far in between. It doesn't make sense to nerf it or get rid of it because it is generally a very bad strategy. If you die to a hardcore camping killer, it is safe to say that it was probably your fault.
  • You can't implement a system that punishes killers for tunneling because that is just straight up donkey doo doo right there, no offense to your donkey bois Karu. If you punish tunneling, you are literally punishing the killer for doing their job. That is like punishing survivors for constantly focusing on generators ("geN RuShInG"), it is dumb.
  • You can't implement a mechanic such as a free unbreakable for survivors to use if they have been slugged for a minute. It is one of the few strategies that a killer can use to their advantage and nerfing this would nerf all killers, and therefore encourage camping and tunneling more. And in the very rare circumstance that you are being slugged to death, you are only going to wait 4 minutes, it is not that big of a deal. Allowing survivors to get up after a minute would also encourage splitting up more since the survivor could get themself up without any help, therefore making survivors less dependent on other survivors.
  • Sometimes the killer has to resort to camping, tunneling, or slugging as well in some situations. Nerfing any of these strategies makes the killer helpless which should not be the case when you are playing the power role in this game.

So while I do think that you should never punish hardcore camping or tunneling, I do think that BHVR can encourage strategies that are more fun, as well as a whole bunch of other things.

They could somehow reward killers for 12 hooking survivors, they could (they need to) buff weaker killers to the point of "A" or "B" tier (and be fun to play as and against), they could also reward survivors more for playing better as well. Survivors could be encouraged to go for all kinds of playstyles such as taking aggro, doing gens, or (maybe, if done right) stealthing.

I think that survivors should be rewarded with more points. If survivors were awarded with more points for doing well, it would also make survivors feel much better if they died. If you do well all game and die, you still did very well, you just happened to die because the killer was good (probably).

Thoughts?

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