Victor is useless | "Incapacitated" doesnt do anything

Watch this 30 second clip

https://youtu.be/V7tjsNn-k64

You can see that victor is literally useless on healthy survivors, it doesnt do anything and they got him off in like 5 seconds anyway.

Twins rework im begging theyre in such a bad place. Dont even mention the fact that if you miss a single pounce your map pressure is destroyed because youre now crushed. Most punishing killer in the game for missing a hit, which is really hard to hit on console btw.

If the RE killer isn't console/controller friendly ill be incredibly pissed and annoyed ive never been more excited for a license.

Comments

  • In a normal scenario, you'd get Victor back right away which would allow you to go and down the now injured survivor and build up pressure. That is, until the upcoming nerf...

  • @Luciferr_2nd said:

    Watch this 30 second clip

    https://youtu.be/V7tjsNn-k64

    You can see that victor is literally useless on healthy survivors, it doesnt do anything and they got him off in like 5 seconds anyway.

    Twins rework im begging theyre in such a bad place. Dont even mention the fact that if you miss a single pounce your map pressure is destroyed because youre now crushed. Most punishing killer in the game for missing a hit, which is really hard to hit on console btw.

    If the RE killer isn't console/controller friendly ill be incredibly pissed and annoyed ive never been more excited for a license.

    'literally useless' - He still takes away a health state and reveals their location. Yes, they can throw him off straight away, but then he also respawns straight away and you can chase him again and down him.

    'If you miss a single pounce, your map pressure is destroyed, because you're now crushed' - This only flies if you don't do the full pounce distance, because otherwise, the survivor has to run up to Victor, which takes longer than the recovery. It's next to impossible to kick an ankle-biter Victor. And even if you do, he's back almost before the crush animation is finished, so it's not like you lose a lot.

  • @Luciferr_2nd said:

    Watch this 30 second clip

    https://youtu.be/V7tjsNn-k64

    You can see that victor is literally useless on healthy survivors, it doesnt do anything and they got him off in like 5 seconds anyway.

    Twins rework im begging theyre in such a bad place. Dont even mention the fact that if you miss a single pounce your map pressure is destroyed because youre now crushed. Most punishing killer in the game for missing a hit, which is really hard to hit on console btw.

    If the RE killer isn't console/controller friendly ill be incredibly pissed and annoyed ive never been more excited for a license.

    I honestly hope that the RE Killer is console friendly too. Trickster is another aim-reliant Killer (which is bad on consoles) with a unnecessary recoil that really only hurts console players, and Killers like Twins and Blight both are better on PC for separate reasons.

  • Yeah, as much as I’ve learned to Love Twins, I’m a lil sad inside when comparing my gameplay to PC. Looks much easier.

    Same with Blight.

  • Also the only killer that punishes you for actually landing a hit, with the new update coming in.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/244219/victor-is-useless-incapacitated-doesnt-do-anything

    'literally useless' - He still takes away a health state and reveals their location. Yes, they can throw him off straight away, but then he also respawns straight away and you can chase him again and down him.

    'If you miss a single pounce, your map pressure is destroyed, because you're now crushed' - This only flies if you don't do the full pounce distance, because otherwise, the survivor has to run up to Victor, which takes longer than the recovery. It's next to impossible to kick an ankle-biter Victor. And even if you do, he's back almost before the crush animation is finished, so it's not like you lose a lot.

    Revealing a location is useless if they're on the other side of the map, which is a common scenario for Twins. Charlotte walking across the map to continue chasing or pick up a Survivor who has been downed is not uncommon, and these seconds can and will quickly add up. Victor having to run across the map is also valuable time too.

    Full pounce distance is a okay thing to bring up, but this doesn't account for indoor maps... and TC is still correct in saying that if they get kicked, that's map pressure lost. Victor is Twins' only way of actually pressuring Survivors on the other side of the map, Charlotte is a M1 Killer otherwise.

    It doesn't matter if Victor quickly comes back either, that's still a bunch of time wasted if he's kicked without injuring or downing someone.

    Twins straight up need a new ability, preferably the ability to "mark" locations as both Charlotte and Victor to make the other one move to that spot automatically. Something like the mechanics surrounding the "Followers" from Identity V's "Dream Witch"... imagine a tranced M1 Killer moving around with no terror radius or heartbeat on a fixed path made by the AI to move to a destination, and they can break pallets automatically.

    It would make it FEEL more like they're actually "hunting together" instead of "I stay here and tend to the kids (hooked Survivor) while my brother goes out and hunts for food (Survivors)".

    It'd be easy to set markers too, just tie the "set marker" to Secondary Action.

  • @Luciferr_2nd said:

    Watch this 30 second clip

    https://youtu.be/V7tjsNn-k64

    You can see that victor is literally useless on healthy survivors, it doesnt do anything and they got him off in like 5 seconds anyway.

    Twins rework im begging theyre in such a bad place. Dont even mention the fact that if you miss a single pounce your map pressure is destroyed because youre now crushed. Most punishing killer in the game for missing a hit, which is really hard to hit on console btw.

    If the RE killer isn't console/controller friendly ill be incredibly pissed and annoyed ive never been more excited for a license.

    What are you talking about?!

    Incapacitated injures the survivor. And if they want to continue participating in the game, they HAVE to remove Victor. Otherwise if they don’t, and want to kidnap him, they’re basically the equivalent of a free slug, because they can’t help progress the objective or heal other survivors or themselves.

  • It's a free injured state while moving at 6 m/s, in addition to free tracking and an M1 attack like no other killer (that huge range of pounces is a godsend, demo 2.0). Plus, survivors temporarily stop moving when they remove Victor, which is invaluable in chase. And you never known when Incapacitated will come in handy; maybe a generator is at 99%, maybe they're at the exit gate.

    What would really help would be if the survivor with Victor on them was hindered by 10% to 15%. Preventing them from vaulting windows and interacting with pallets might be a bit overpowered, unless they remove Victor's ability to down injured survivors. It would add a much more clear-cut feel, as if you've marked that survivor for destruction so you can cut them down with Charlotte.