The "Just do bones" Experiment

The objective for this experiment was to see how long it would take for a single survivor to prevent NOED from coming into play by doing all five totems.

For this experiment, I chose Mother's Dwelling, Ormond, and Coal Tower to be the maps, due to their varying sizes.

I'm only having one survivor doing the bones since your teammates are unlikely to touch dull totems unless they have Inner Strength or an archive.

I cleansed totems on each map two different times, to have some sort of comparison.

I cleansed with the knowledge of where every totem was.

The images are just to see where the totems had spawned each individual time.


Coal Tower (Variation A) Time spent: 2 minutes

CoalTower 1.png


Coal Tower (Variation B) Time spent: 2 minutes, 5 seconds

CoalTower 2.png


Ormond (Variation A) Time spent: 1 minute, 55 seconds

MountOrmondResort.png


Ormond (Variation B) Time spent: 1 minute, 51 seconds

MountOrmondResort 2.png

Mother's Dwelling (Variation A) Time Spent: 2 minutes, 13 seconds

MothersDwelling 1.png

Mother's Dwelling (Variation B) Time Spent: 2 minutes, 6 seconds

MothersDwelling 2.png


The average time between all of the maps was about two minutes.


These times however are extremely unlikely to even be close to attainable in an actual trial because:

1) These times assume that you are not chased or interrupted at any point

2) They assume there are no perks to slow down or speed up the cleansing

And

3) They require the survivor to know exactly where all five totems are and to not waste time searching for them.


In the end, even if someone somehow managed to cleanse all five totems by themselves in two minutes, it could be completely meaningless since the killer could very well just not have NOED. The time it would take for a solo survivor to deal with all five totems would likely lead to their team's demise.

Feel free to use this meaningless information however you please.

P.S. These totem spawns

Totems.jpg


Comments

  • I don't think the goal should be to bounce into every match and do all five totems. I think there's supposed to be an element of randomness and chance. Like, maybe you get lucky and you happen across the totems -- maybe you don't. If you're really intense about it, you can bring a perk to help you out.

    At the same time, I would be interested to see an experiment where a four-man in a real game tried to do all five totems before popping the last gen, just to see if they could do it, and how long it would take.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124714#Comment_2124714

    But that's the thing, they do everything in perks. They fix all of the game issues in perks so whenever someone complains it's just "Oh, run that perk" like, I don't have 50 slots on either side.

    Fixes need to be implemented in the actual game. Basekit totem counters, chase indicators, a basic ping system, better totem spawns, longer generator times, better regression etc.

    Yes, devs "solve" every issue by giving us perks. At this point, i´m honestly surprised that Bloodlust isn´t a killer perk.

    But thats the way it is right now. Who knows, maybe they´ll surprise us during the 5 year anniversary stream with implementing much needed features.

    And yes, i know, that i´m lying to myself when i believe something like that is even possible...

  • I have a personal rule when I play survivor to find at least one totem and cleanse it. If every survivor did at least one totem, that's 4 out of the 5 gone every single time. I don't understand why this is so difficult for some people.... guess it's just easier to complain

  • So you are saying.

    Even if we gave a bone counter, it's still too hard to do bones.

  • @Tomskrex said:

    You act like NOED is a thing every single round.

    It is not.

    Ah, but... In a way, it is. Especially in regards to the 'do bones' argument.

    See, if you assume that survivors should just 'cleanse all totems in case of NOED', then it means that NOED comes into play regardless of whether the killer has it or not, with the one exception being situations where survivors decipher all of the killer's perks.

    If your entire gameplan changes based on the possibility of NOED being in the round, then it means that NOED is exerting pressure every single round.

    Prior to the nerf, DS was in a similar state, where killers wouldn't pick up a target removed from the hook in the last 60 seconds if there was an obsession anywhere, on the off-chance that DS was in play. This meant that DS was always a presence in games. It's also the reason that people wanted matches to always have an obsession in them, so killers would have to live with the threat of DS being in the game, to dissuade tunnelling tactics.

  • @Ruma said:

    The thing is: Its a team game. You have to work together to increase your chances to escape.

    You are NOT meant to be able to do everything alone.

    Quite bold of you to assume 4 SQ players make a team :P

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124703#Comment_2124703

    Ah, but... In a way, it is. Especially in regards to the 'do bones' argument.

    See, if you assume that survivors should just 'cleanse all totems in case of NOED', then it means that NOED comes into play regardless of whether the killer has it or not, with the one exception being situations where survivors decipher all of the killer's perks.

    If your entire gameplan changes based on the possibility of NOED being in the round, then it means that NOED is exerting pressure every single round.

    Prior to the nerf, DS was in a similar state, where killers wouldn't pick up a target removed from the hook in the last 60 seconds if there was an obsession anywhere, on the off-chance that DS was in play. This meant that DS was always a presence in games. It's also the reason that people wanted matches to always have an obsession in them, so killers would have to live with the threat of DS being in the game, to dissuade tunnelling tactics.

    Sure, and if NOED gets nerfed, good. NOED is garbage "perk" if it can even be called that anyways.

    You are playing 90% of match without 4th perk, at least 1/5 killers will have chance to use better perk than NOED.

  • Yeah, but OP knew where they all were.

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124183#Comment_2124183

    Quite bold of you to assume 4 SQ players make a team :P

    Sadly yes.


    But if we are honest, thats a problem with bad players and even if we buff certein things, it wont change that much since they still stay bad and stupid.


    (Doesnt mean it shouldnt be buffed or anything like that, i am all for a totem counter as base kit for example)

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