People who actually play blight and think j-flicks should be removed, why?

This post is just asking people who actually play blight why they think j-flicks should be removed instead of endorsed as a feature

Feel free to leave your opinion about the other side of why it should be actually endorsed as a feature as well

Arguments that have obvious counter arguments with proof behind them

It has no counerplay, yes it has really easy counterplay and can be dodged really easily if predicted

Its an exploit because it was unintended, thats not a reason to not endorse it as a feature as bugs becoming features has been seen before

You need a dpi switch, No you don't people flick on every single dpi under the sun

Comments

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071103#Comment_2071103

    Peole want 100% counterplay to deathslinger in an open field. Do you think that is a good design to aim for?

    I am all for blight being changed, but if you make the cp so basic that yoi can pull it off at any time and anywhere like in the middle of the corn field, that is bad design.

    The lunge needs to be 90 to 110 degrees.

    I have tried console blight and that turn is to small.

    People want Deathslinger to have counterplay that isn't predropping pallets and holding W, especially since that tactic doesn't even work against a good Slinger. It certainly never worked against me back when I could actually aim.

    Killers shouldn't always be able to get a quick, guaranteed hit. That's just not fair and it's just not healthy. All it encourages is genrushing. Survivors need to have something to do in a chase that isn't wildly guess and hope the killer screws up. With Blight, the only place that exists is in short loops, because he is forced to play them as a basic killer. And the survivor is forced to play them because if they run, they get hit extremely quickly. Suddenly the chase becomes interactive instead of one-sided.

    Except his exploit completely removes that and, at best, replaces it with a killer-sided guess.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071673#Comment_2071673

    People want Deathslinger to have counterplay that isn't predropping pallets and holding W, especially since that tactic doesn't even work against a good Slinger. It certainly never worked against me back when I could actually aim.

    Killers shouldn't always be able to get a quick, guaranteed hit. That's just not fair and it's just not healthy. All it encourages is genrushing. Survivors need to have something to do in a chase that isn't wildly guess and hope the killer screws up. With Blight, the only place that exists is in short loops, because he is forced to play them as a basic killer. And the survivor is forced to play them because if they run, they get hit extremely quickly. Suddenly the chase becomes interactive instead of one-sided.

    Except his exploit completely removes that and, at best, replaces it with a killer-sided guess.

    But now survivors have something to do against a killer in chase AND gen rushing. how is this fair on the killer?

    They made it clear that they are never going to fix the gen problem.

  • @Alice_pbg said:

    I like j-flicks.

    Wish I could ######### do them on console...or turn, at all

    Who needs 180+ flicks if you could just flick 45 degrees,am i right? ๐Ÿ˜Ž

  • i don't play against enough blights to really notice or care, there are much more unfun killers with little to no counterplay, like legion, spirit, or freddy, that i think are far worse. Don't remove a skillcap, instead add one for killers who actually need them

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071703#Comment_2071703

    But now survivors have something to do against a killer in chase AND gen rushing. how is this fair on the killer?

    They made it clear that they are never going to fix the gen problem.

    You don't solve gen rushing by making everyone Nurse. If you're that scared... Well, you know who to go play.

  • @ScottJund said:

    Its not complicated. Its not intended therefore it shouldn't be in the game.

    Can't you say the same for curve billy though, or window techs for example?

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071674#Comment_2071674

    Who needs 180+ flicks if you could just flick 45 degrees,am i right? ๐Ÿ˜Ž

    you getting all the way to 45 degrees? damn!

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071673#Comment_2071673

    People want Deathslinger to have counterplay that isn't predropping pallets and holding W, especially since that tactic doesn't even work against a good Slinger. It certainly never worked against me back when I could actually aim.

    Killers shouldn't always be able to get a quick, guaranteed hit. That's just not fair and it's just not healthy. All it encourages is genrushing. Survivors need to have something to do in a chase that isn't wildly guess and hope the killer screws up. With Blight, the only place that exists is in short loops, because he is forced to play them as a basic killer. And the survivor is forced to play them because if they run, they get hit extremely quickly. Suddenly the chase becomes interactive instead of one-sided.

    Except his exploit completely removes that and, at best, replaces it with a killer-sided guess.

    And so what we can't have another strong killer with a power that has killer sided guesses that reward skillful play, we literally have nurse a shining example of it so we can't have anything close to it anymore?

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