I've never seen a developer have such contempt for its playerbase

I've spent a full night with Trickster. This killer is borderline unplayable and not fit for purpose. Everyone including many of the top players all share this conclusion, and it was all pointed out weeks ago on the ptb.

You expect people to pay money for your content but you go and release this. You want people to be excited for new chapters but you put out a killer who feels like a rush job with little thought behind it. You put out the ptb and ask for feedback and disregard all of it. Why? why treat your customers like this? There's a reason so many are moving towards paying with shards only now.

It's not just Trickster. You ask for feedback, killers ask for more time so you give them breakable walls. Everyone says its awful but you push harder with them. You put out maps like the Gideon rework and everyone tells you it's unplayable. At this point it seems pretty clear that feedback is not welcome nor wanted. It's all going to be what the designer decides anyway regardless of whether players like it or not.

Comments

  • Are you just gonna forget how they also ruined solo queue even more by destroying DS and allowing being put out of the game within 1 minute on 5 generators left? They screwed everyone with this update.


    People who exclusively play killer clap to the ds nerf without realising it doesn’t really affect SWF much which is the real issue, it mostly ######### solo. There’s a saying, Clap when your neighbours get #########, and get ready to be next.

  • @CustomerService said:

    Are you just gonna forget how they also ruined solo queue even more by destroying DS and allowing being put out of the game within 1 minute on 5 generators left? They screwed everyone with this update.

    People who exclusively play killer clap to the ds nerf without realising it doesn’t really affect SWF much which is the real issue, it mostly ######### solo. There’s a saying, Clap when your neighbours get #########, and get ready to be next.

    The nerf only affects ds abusers..ds still serves its purpose

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062764#Comment_2062764

    The nerf only affects ds abusers..ds still serves its purpose

    Not really. It serves no purpose now. The only teams that can still abuse it is SWF. It exclusively affects solo survivors. They have nothing to help them not being tunnelled now.

  • @CustomerService said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062769#Comment_2062769

    Not really. It serves no purpose now. The only teams that can still abuse it is SWF. It exclusively affects solo survivors. They have nothing to help them not being tunnelled now.

    That is false, it's anti tunneling hasn't been touched, abuse of the perk has which is what you seem to have liked about the perk frankly

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062831#Comment_2062831

    That is false, it's anti tunneling hasn't been touched, abuse of the perk has which is what you seem to have liked about the perk frankly

    If scratching your eye removes DS entirely instantly, and still gives you the same old effect with 50 seconds timer, nobody will carry it because it's useless. And because it's useless and nobody carries it, you can already predict as a killer the survivor you just downed doesn't have it. Because they will likely not have it. This removes the caution with picking up just unhooked survivors and brings what we are already seeing, people getting tunnelled out of the game with 5 generators left.


    And this is all solo experience of course. SWF will still BT/ coordinate rescues.


    Let's screw the literally weakest group of Dead by daylight even more, people who play solo. Sounds like that's what we needed.

  • @CustomerService said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062852#Comment_2062852

    If scratching your eye removes DS entirely instantly, and still gives you the same old effect with 50 seconds timer, nobody will carry it because it's useless. And because it's useless and nobody carries it, you can already predict as a killer the survivor you just downed doesn't have it. Because they will likely not have it. This removes the caution with picking up just unhooked survivors and brings what we are already seeing, people getting tunnelled out of the game with 5 generators left.

    And this is all solo experience of course. SWF will still BT/ coordinate rescues.

    Let's screw the literally weakest group of Dead by daylight even more, people who play solo. Sounds like that's what we needed.

    So what your saying is you dislike it because your less likely to have a 5th free perk slot essentially..not helping your case man

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062858#Comment_2062858

    So what your saying is you dislike it because your less likely to have a 5th free perk slot essentially..not helping your case man

    You really weren't the brightest at school. That reading comprehension is severely lacking.


    Or is it that you ignore the actual points on purpose because you can't counter argument anything?


    In any event, survivor isn't worth playing anymore unless you're in a full SWF group. So I'm guessing people will switch to killer if they wanna keep playing.

  • @CustomerService said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062906#Comment_2062906

    You really weren't the brightest at school. That reading comprehension is severely lacking.

    Or is it that you ignore the actual points on purpose because you can't counter argument anything?

    In any event, survivor isn't worth playing anymore unless you're in a full SWF group. So I'm guessing people will switch to killer if they wanna keep playing.

    Lol thats delusional thinking my friend..if players are hurt by this change then they kinda deserved it for using it as a crutch for so long

  • @CustomerService said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062769#Comment_2062769

    Not really. It serves no purpose now. The only teams that can still abuse it is SWF. It exclusively affects solo survivors. They have nothing to help them not being tunnelled now.

    They have DS. It does it purpose. SWF atleast won't be that useful to the team while abusing DS.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062831#Comment_2062831

    They have DS. It does it purpose. SWF atleast won't be that useful to the team while abusing DS.

    Ds wasn’t even needed in SWF to begin with. They usually coordinate the rescues and always bring BT so they get safe unhooks. And in the case of SWF they can actually TALK to each other (surprising right?) to actually still make use of DS. “I Bt you and you run away then tell me where you are so I heal you” problem solved.


    Solos don’t have anything. They consistently get ruined and it has reached an unplayable point. I mostly played solo and after this update they forced me to give up on survivor entirely. I can only play killer now. Which bores me extremely fast because of how simplistic and easy being killer has become compared to before.


    “JuSt sToP PLaYinG ThEn”


    I want to play the game I spent a lot of money on (dlcs, cosmetics, skins) with a fair chance to have a good time. If I have to bring 3 other people to have a chance go have fun, the game has chore issues that a perk doesn’t fix, but at least helps.


    Fix your god damn game Behaviour and stop patching it up.