Stop acting like SWF is unbeatable

I see a lot of posts in the is forum complaint about swf and how there unbeatable which is absolutely not true.

From my experience, the average swf is more then beatable. it’s those tournament level deathsquads that can be classified as almost unbeatable. Am i saying dbd is not survivor sided? No, dbd is survivor sided but a lot of people have a tendency to blame swf for there loss as killer when in fact 99% of the time it’s actually just human error in the killers behalf.

If anything, what should be taken account into dbd is map. I would rather verse a top level swf on dead dawg saloon (very killer sided map) then verse a average swf on mother’s dwelling (very survivor sided). why? because map has a lot more of an input in the games output then any other factor.

TL;DR The reason most killers loose to swf is error on the killers behalf more then it is good survivors, yes you can get good survivors every bit the chance of you getting put with deathsquads it’s very low.

Same logic can also apply to survivor, you didn’t loose because the killer tunneled and camped, you lost because you as a survivor made mistakes and wrong decisions.

end of my ted talk.

Comments

  • @pikalover123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2053005#Comment_2053005

    Well, I guess that rules me and my friends out, we ######### suck when we all play together, lol

    maybe we'll play sometime together i commonly take it easy if the survivors [BAD WORD] suck.

  • @SilentPill said:

    Idk why people say dead dawg is killer sided, there’s usually 3-4 completely free generators to do and it has bushes that could swallow entire continents near the unsafe ones. Survivors send me to it all the time.

    Survivor sided map by far. Always see survivors escaping whether im surviving or playing killer. I like the map though.

  • @CANxOFxCORN said:

    https://forum.deadbydaylight.com/en/discussion/237438/stop-acting-like-swf-is-unbeatable

    Unbeatable, No. However the game should just add Optional voice chat, and balance around it. BHVR needs to quit acting like Discord, XB Party, PS Party doesn't exist. With optional, if you want it awesome, you got it, if you don't, hit mute simple. For the killer, then you know every match is a swf, and the game can be balanced around it.

    And furthermore if the whole team is muted the whole match then you know they are partied up in a 3rd party and you can just confirm your kills and move on to the next.

    The huge problem with voice chat proximity chat is the ones that opt in to team with the opposing side. For me Friday the 13th game wasn't killed by just a lawsuit it was teaming in more than half-of the matches.

    Double edge sword seems too risky to even venture with it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2053585#Comment_2053585

    I disagree that killer is harder to play in the first place, but regardless your statement is not true. It's an asymmetrical game. Balance is the result of how the two sides perform against each other. It has little to do with how easy it is to play.

    Imagine a game of HORSE between Steph Curry and a random guy off the street in which Steph is given the handicap of taking every shot with one hand behind his back. His shots are objectively harder to make, but he's still going to destroy the rando regardless. He has some added difficulty to contend with, but the game's balance still of course tilts in his favor.

    Some killers are braindead easy to play and others are quite difficult. That doesn't often match up with which killers are the strongest. Nurse is the classic example of a difficult killer to play that is nonetheless very powerful. A killer like Legion is on the other side, as they're simple to play but also pretty weak.

    My statement regarding killer being harder to play isn't in reference to the mechanics or skill level of any individual killers. It's in regards to the whole gameplay experience of playing killer Vs playing survivor.

    The very nature of an Asymmetrical 4v1 game is unbalanced at it's very core.

    This is backed up by the fact that there are so few players willing to play killer in this game compared to survivors. Hence the massive difference in queue times.

    I'm not complaining about that either, as I prefer the challenge and stress of playing killer over the much more casual atmosphere of survivor.

    But let's not pretend there is not a significant difference in gameplay experience between the two.

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