Devs, when are you formally addressing game stability?

Don't know if you have corporate mandates to fill BHVR, I don't really care, what I do care about is you sticking to this 3 month killer release schedule with all these skins and whatever and yet no public announcements have been made with your goals to increase the game in technical quality whatsoever. You say you are constantly working on optimization for consoles at least but it seems that is rather ignored as frames can still dip plenty into below 20's on console, game stutters are often and crashes happen sporadically between patches.

Combine this with utterly abhorrent build testing where numerous and sometimes character or game breaking bugs are let into live server with a "fix it later" mentality. I am honestly surprised how successful this game is, but seeing as DBD is in the same niche games like madden and fifa have where they can be as broken and utterly trash as possible but gamers still buy them because they have a monopoly on that specific game niche is fully apparent with DBD.

The developers have made it abundantly clear in their near half a decade working on DBD and even longer before it's official release that they do not care about making a quality product and see you the player as expendable dollar signs and profit margins. And if any moderators take offense to me saying this then explain the year after year of utterly abhorrent bugs, glitches, optimization, and technical failures and errors that has plagued DBD patch-to-patch since its inception, yet they are still holding to a tight monetary 3 month content dump schedule and running microtransactions and battle-passes galore whilst the game SUFFERS.

Entire chapters, characters, and maps are released broken, buggy, and unfinished. Playtesting is so non-existent only a few months ago a literal universal HOOKING bug was let loose into live and took the developers much longer than they should of to get a hotfix out to patch it. How a bug so core and integral to base gameplay got through even the slightest of oversight BHVR may have goes to show their negligence to create a quality experience for their consumers.

This isn't even to mention the atrocity that is their balancing decisions, never have I seen developers so cloudy and untransparent with their community to address integral issues to their fullest many of which that still to this day go ignored. Dislike facecamping and tunneling? too bad take some perks and shush up, dont like gen rushing and unbalanced maps? too bad take some perks and very underwhelming map "reworks" which still have yet to actually balance many of the ultra safe loops and tile structures dead by daylight has. Yet they are still out here selling battlepasses, skins, and new chapter right on schedule no matter how broken it is for your consumption and their monetary gain.

BHVR, show us you care about your game... that you actually care, you can patch perks and buff or nerf this and that all you want and make baffling "reworks" like you did to clown all day. But until you actually show you desire to make this game better in meaningful and fundamental ways, you are no different than EA or Activision, strangleholding and nickle and diming players to your monopoly that you desperately hope no real competition to come in and rock your boat made out of cards.

I read your forum TOS mods, nothing in this post is inflammatory or inciting negativity towards anyone or the developers, It is all information easily collected through observational fact which many in the community is already aware of; I hope you take that into consideration when reading this over.

Comments

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2022262#Comment_2022262

    Damn,you're actually right lol

    How garbage must your optimization be if one simple tiny icon is enough to completely freeze your game for a second?

    Amazing

    I noticed it start happening after the mid-chapter patch because my swf teammate was running Leader. Tested it with few other survivor perks that pop up as well. It didn't used to happen but whatever they did - maybe was HUD changes or the vague optimization changes they won't actually say what they are - it has added more triggers for fps drops on console.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2019776#Comment_2019776

    Stability/Optimization is still a HUGE issue and people are talking about this issue (Especially us console players) for years.

    FPS drops and memory leak are a thing for us and often times ruins the game experience for us.

    BHVR once said they will aim for 60 FPS on PS4 and XBOX One back then in March 2019,but we pretty much didn't heard ANYTHING about it.Even after people started a thread about the state of Optimization on console with like 30+ pages.

    And the only thing we got was nothing more than a useless "We'll look into it".

    Just look into the Optimization category of this forum and filter for "Solved" or "Acknowledged" and you see absolutely nothing.

    It's embarassing to say the least

    You are 100% correct. I'd forgotten about consoles because the first comment I was replying to was about PCs.

  • When you have massive frame drops on the "press X to continue" screen, you know it's bad.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2021123#Comment_2021123

    You are 100% correct. I'd forgotten about consoles because the first comment I was replying to was about PCs.

    I think i even saw some comments from people on PC that had similiar problems even though all their other games work just fine.

  • @danielmaster87 said:

    When you have massive frame drops on the "press X to continue" screen, you know it's bad.

    I'm so glad i'm not the only one who gets those!

  • @EvanSnowWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2022177#Comment_2022177

    CORRECT.

    If my game doesn't skip, drop frames, crash, or stutter then it is fine. You can whine about peak performance all you want, but that doesn't make the game as unplayable as you claim.

    Internet is full of guys like you who can't read anything =).

    Where did i say the game was unplayable ? This mentality of over exaggerating everything... sad

  • @remoirel said:

    i remember when the devs said they were rebuilding the whole game from the ground up with C++ to ditch the spaghetti coding

    3 years ago hehe

    I really wonder who even cancelled that project, it has resulted in all the consequences now and I am sure at least one coder saw dbd's future coming to as it is now

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