Bad design or bad survivors?

Hey devs,

Seriously would like to hear some reasoning for the reintroduction of double pallets. I find these to be very unnecessary as a solo survivor and highly irritable as killer.

Is this intended as additional protection for the unskilled survivors?

Or

Is this rng overlap from limited placement and a mandatory minimum for the match?

They seem far more frequent on reworked maps.

Comments

  • Double pallets? Where?

  • @DemonDaddy said:

    Hey devs,

    Seriously would like to hear some reasoning for the reintroduction of double pallets. I find these to be very unnecessary as a solo survivor and highly irritable as killer.

    Is this intended as additional protection for the unskilled survivors?

    Or

    Is this rng overlap from limited placement and a mandatory minimum for the match?

    They seem far more frequent on reworked maps.

    It is very much to compensate for unskilled survivors.

    The game is balanced around red rank killers going against mediocre survivors.

  • Pallets?... z walls baby... all day.

  • @Todgeweiht said:

    Double pallets? Where?

    The Game had some IIRC. Don't know if they fixed that, but the rework has a hallway that has multiple pallets.

  • I saw back to back pallets on groaning storehouse (or ironworks of misery) today... Just outside of shack too.

  • @DemonDaddy said:

    Hey devs,

    Seriously would like to hear some reasoning for the reintroduction of double pallets. I find these to be very unnecessary as a solo survivor and highly irritable as killer.

    Is this intended as additional protection for the unskilled survivors?

    Or

    Is this rng overlap from limited placement and a mandatory minimum for the match?

    They seem far more frequent on reworked maps.

    All maps have a minimum amount of pallets it needs to spawn,which can result in double pallets.

    The appearance of them will normally show a weaker area/deadzone somewhere else on the map