Why do people hate Deathslinger and Pyramid head?

Yes, I understand that they don't play by the normal rules of the game, how pyramid head can shoot through walls and slinger can basically deny half the loops in the game, but the whole point of the killer. they're different, and they force you to play differently because if you don't, you're gonna die. People who just say say that they're unfair and have no counterplay are clearly just entitled and refuse to play a different way, or maybe adapt a different playstyle against these killers. Slinger had the strongest 1v1 potential in the game, but he has no map control, and can't play well against survivors that group up, like say Billy can. Also, If you're good at breaking line of sight, he almost becomes worthless. Pyramid head basically deletes all conventional looping, but honestly if you run the tiles differently and juke properly, you can avoid him for quite some time. Saying they they have no counterplay, just because the counterplay that YOU are accustomed to against normal M1 killers is ignorant. If slinger had no counterplay, then he would he top tier and everyone would play him. but he's not, he's just a slightly better huntress with worse addons. Pyramid head I can sort of see the argument for of why he's so strong, but I don't think he's nearly as unfair as other killers. I've never seen someone complaining about Oni's strength, or how unfair Hag is once she's set up a trap web, yet I constantly see these 2 getting called unfun to play against. What are your guy's thoughts?

Comments

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959595#Comment_1959595

    Nurse with a slugging build is really boring, I agree with that. Thankfully it's not something that's common when I play.

    I disagree about much of the rest though. Distance is VERY important against nurse, losing LOS and making as much distance as possible is one of the best plays you can do. I don't really get why people are saying pallets are useless against Nurse either because they can be used against her. If you're at a pallet when the nurse is about to use her second blink, you are pretty much forcing her to make a 50/50 decision about which side you're going to drop the pallet from.

    I share similar opinions about Spirit (especially the last paragraph lol) but I don't really have that many problems with Nurse after she's been nerfed.

    It's interesting that you think it's somehow reliable to force a 50/50 on nurse who's blinks at close distance to pallets are faster the survivor's animation. You might get lucky but in the end it's the same case of killer favored mindgame as is with slinger and PH.

    At that point, you can counter deathslinger by making a 50/50 prediction via abusing his slow movement. Each time he has LOS on you and you're about to turn a cornet, you get a chance to force a 50/50. He either has to aim and shoot directly at you running around the corner or fake/shoot next to you if you'd decide sidestep. He doesn't have time for both so he's forced to predict which happens all the time during a match, it isn't a rare ocassion.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959618#Comment_1959618

    It's interesting that you think it's somehow reliable to force a 50/50 on nurse who's blinks at close distance to pallets are faster the survivor's animation. You might get lucky but in the end it's the same case of killer favored mindgame as is with slinger and PH.

    At that point, you can counter deathslinger by making a 50/50 prediction via abusing his slow movement. Each time he has LOS on you and you're about to turn a cornet, you get a chance to force a 50/50. He either has to aim and shoot directly at you running around the corner or fake/shoot next to you if you'd decide sidestep. He doesn't have time for both so he's forced to predict which happens all the time during a match, it isn't a rare ocassion.

    I didn't say it was reliable, I just said it's an option if you don't have anything else you can do and you'd be surprised by how often pallets can save you.

    I don't see how there is a "prediction" against slinger. If you're going against a good deathslinger, you're not predicting or juking anything since they can pull off insta ADS shots reliably. You have to play super safe and drop pallets.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959676#Comment_1959676

    I didn't say it was reliable, I just said it's an option if you don't have anything else you can do and you'd be surprised by how often pallets can save you.

    I don't see how there is a "prediction" against slinger. If you're going against a good deathslinger, you're not predicting or juking anything since they can pull off insta ADS shots reliably. You have to play super safe and drop pallets.

    Well if that option doesn't work, it's even worse then predropping pallets vs slinger. Even so, I'm just comparing that the scenario you presented that supposedly can work even against great nurse has same equivalent vs great slinger.

    What you're saying about ADS is true but only if you're out of position vs slinger. If you're hard turning corners, you're forcing slinger into 50/50 if he wants to get you before you get behind cover. Out of position, great nurse gets 100% hit on you the same way great deathslinger does. They're far more similar then you seem to acknowledge in terms of countering them in chase.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959458#Comment_1959458

    All killers are overpowered when you're bad as survivor.

    Good survivors have a win rate of around 80% against Deathslingers and Pyramid Heads (based on the level of play of Sawpalin, Exlelite etc).

    I'm rank 1.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959622#Comment_1959622

    Because if you drop a pallet in a demo's face he still has to break them. If you compare windows only they might seem the same but that's not really the case.

    Why are pallets an issue against Pyramid Head ? You aren't animation locked at pallets (unless you drop them, ofc) so the moment you're near the pallet while Rites Of Judgement is active multiple mindgames are happening due to the fact the survivor can:

    - run briefly into the pallet then quickly run back at Pyramid and dodge left/right if he shoots (this works more often than one would expect). The shockwave won't connect because of the built in delay unless latency. If he cancels M2 you can run back into the pallet and drop it due to his 2nd nerf that makes it impossible to M1 for 1 second after canceling his M2.

    or

    - run through the pallet without dropping it, wait around the corner with no line of sight for Pyramid Head allowing you to go for the stun when he's about to pass the pallet (works painfully often, too) as he can't insta-M1 anymore after canceling Rites Of Judgement.

    Those are multiple mindgames that Pyramid Head has little control over (especially the waiting around the corner for the stun thing since he can't strafe/look around while using his M2).

    And if Pyramid expects you to do the stun thing and respects the pallet while holding M2 you can make distance due to the mindgame that took place. You even get a little more distance since his 2nd nerf that slows him to 92% for 1 second after canceling his M2.

    Therefore I see the bigger issue at windows where you only have 1 move. You either jump/get animation locked or you don't in which case he can M1 the same way a Demogorgon can.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959546#Comment_1959546

    I disagree about Nurse. Have you ever faced a Knockout/Infectious Nurse?

    She is by far the most annoying killer in the game in my opinion as she literally makes anything useless. Distance, windows, pallets, even perks that grant you free distance like Sprint Burst and even Decisive Strike as she can instantly down you again after the stun and even elevations (had a Knockout/Infectious Nurse on Midwich who slugged between the first and second floor). Absolutely no chance to play a normal match solo.

    I hate her from the bottom of my heart and think no killer should ever be designed like her again regardless of the skill requirement. She is literally like an offline game character. Perfectly balanced if the enemies were NPCs.

    People that say Nurse is fun have rose tinted specs. Yeah the people picking up Nurse for a daily can be fun but the 5000 russian nurse mains slugging at 5 gens are hands down the worst thing in the entire game. Just that nobody remembers because at this point you only see them every 1 in 1000 games.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959645#Comment_1959645

    Why are pallets an issue against Pyramid Head ? You aren't animation locked at pallets (unless you drop them, ofc) so the moment you're near the pallet while Rites Of Judgement is active multiple mindgames are happening due to the fact the survivor can:

    - run briefly into the pallet then quickly run back at Pyramid and dodge left/right if he shoots (this works more often than one would expect). The shockwave won't connect because of the built in delay unless latency. If he cancels M2 you can run back into the pallet and drop it due to his 2nd nerf that makes it impossible to M1 for 1 second after canceling his M2.

    or

    - run through the pallet without dropping it, wait around the corner with no line of sight for Pyramid Head allowing you to go for the stun when he's about to pass the pallet (works painfully often, too) as he can't insta-M1 anymore after canceling Rites Of Judgement.

    Those are multiple mindgames that Pyramid Head has little control over (especially the waiting around the corner for the stun thing since he can't strafe/look around while using his M2).

    And if Pyramid expects you to do the stun thing and respects the pallet while holding M2 you can make distance due to the mindgame that took place. You even get a little more distance since his 2nd nerf that slows him to 92% for 1 second after canceling his M2.

    Therefore I see the bigger issue at windows where you only have 1 move. You either jump/get animation locked or you don't in which case he can M1 the same way a Demogorgon can.

    I'm glad someone else sees this. The whole "PH has no counterplay" story really needs to die at this point, that nerf really did some damage to him.

  • I personally despise them because they are the two killers that tunnel the most. At least in my experience.

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