Remove PWYF or make it viable

it Wastes time, doesn’t last, it shouldn’t need nemesis, it’s benefits don’t outweigh it’s detriments, it clutters the selection and uses a cool emblem for such a horrible perk.

2 tokens is all we need, each granting 7.5% speed

OR

Keep it the same and whoever is being chased becomes obsession if bloodlust activates. Automatically gains a token upon creating a new obsession.


I just imagine the spider in the emblem going back and forth to all his little meals, saving one and going to the next. This what playing with your food is, not having THEM play with you.

Comments

  • you don't remove useless things you improve them especially if they are from a licensed chapter. Speaking of licensed they need to talk to those people before they can implement any changes.

    now the thing is the tokens are simply consumed too quickly resulting in you only getting use if you are using a insta down ability this rework will make tokens disappear faster due to it's limit being reduced for stronger per token effect. However i don't think it should switch obsessions as that doesn't fit myer's lore and it would make nemesis obsolete.

    We can do two things we can try to make it better which is what you did or we can completely rework it and give it a new effect, however it must be reasonable. the only unreasonable thing you did was make it switch obsession other than that this is a buff to the perk and a decent one too.

  • I do feel it needs an additional effect however since tokens will be consumed quickly making the perk inactive for large periods of the trial.

    edit: while pondering this i had an idea, what if instead tokens are kept at a max of 3 however instead of gaining speed it allows you to instantly down a survivor at 3 tokens and you lose all tokens when that happens. i think they would have to increase the time you can't get a token after getting one to around 30 seconds.

  • @AChaoticKiller said:

    I do feel it needs an additional effect however since tokens will be consumed quickly making the perk inactive for large periods of the trial.

    That’s why my additional effect was being able to switch obsessions And Not NEED nemesis I hate the fact behavior thinks I wanna take up 2 slots for a play style but okay okay narrow it down for me

    2 tokens worth 7.5% each

    OR

    keep it same, automatically gain token upon getting new obsession.


    edit- I also imagined tokens only being consumed when downing someone but, that would be inescapable with stbfl haha

  • @matthewg64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1909251#Comment_1909251

    That’s why my additional effect was being able to switch obsessions And Not NEED nemesis I hate the fact behavior thinks I wanna take up 2 slots for a play style but okay okay narrow it down for me

    2 tokens worth 7.5% each

    OR

    keep it same, automatically gain token upon getting new obsession.

    edit- I also imagined tokens only being consumed when downing someone but, that would be inescapable with stbfl haha

    like i said having forcible obsession switching on two perks won't happen and that would be way better than nemesis it's just not reasonable, hell i would run that on it's own.

    Having gaining a token upon obsession being switched be a secondary effect would probably be good but limited unless you also run nemesis.

    Before you respond yes i heard you, you don't want to have to run two perks but they won't make PWYF switch obsession especially with how easy it is to manipulate the chase mechanic.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1909270#Comment_1909270

    like i said having forcible obsession switching on two perks won't happen and that would be way better than nemesis it's just not reasonable, hell i would run that on it's own.

    Having gaining a token upon obsession being switched be a secondary effect would probably be good but limited unless you also run nemesis.

    Before you respond yes i heard you, you don't want to have to run two perks but they won't make PWYF switch obsession especially with how easy it is to manipulate the chase mechanic.

    yea that’s the stubbornness I hate about this game. Can’t change one without dueling the other.

  • In my opinion a semi-reasonable and scary way to work the perk would be this:

    (Sorta like Stake out)

    PWYF:

    • You become obsessed with one survivor
    • Every 8/7/6 seconds you chase your obsession, you gain a token up to a max of 5 tokens.
    • Each token grants an additional 3% haste status.
    • Lose a token when you hit a survivor.
    • Lose all tokens when you down, sacrifice, or kill a survivor.

    The idea of this setup is that you will want to actually follow your obsession a bit, make them think theyre actually in a chase instead of looking and looking away. Alongside that, this will be a little bit more robust in terms of tokens, while its a slower gain, its a much more substantial retainer IMO. If you miss a hit, you lose nothing. If you hit multiple survivors, you lose a little less than downing/killing one. Idk its a rough idea.

  • @PassarinoT said:

    In my opinion a semi-reasonable and scary way to work the perk would be this:

    (Sorta like Stake out)

    PWYF:

    • You become obsessed with one survivor
    • Every 8/7/6 seconds you chase your obsession, you gain a token up to a max of 5 tokens.
    • Each token grants an additional 3% haste status.
    • Lose a token when you hit a survivor.
    • Lose all tokens when you down, sacrifice, or kill a survivor.

    The idea of this setup is that you will want to actually follow your obsession a bit, make them think theyre actually in a chase instead of looking and looking away. Alongside that, this will be a little bit more robust in terms of tokens, while its a slower gain, its a much more substantial retainer IMO. If you miss a hit, you lose nothing. If you hit multiple survivors, you lose a little less than downing/killing one. Idk its a rough idea.

    Gaining 3% speed every six seconds in chase - up to +15%? With Bloodlust still being a thing?

    You have got to be Joshing me.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1909358#Comment_1909358

    Gaining 3% speed every six seconds in chase - up to +15%? With Bloodlust still being a thing?

    You have got to be Joshing me.

    Ah, I guess I forgot about the lose chase part. I figure it should only kick in once the chase is lost, with a limit of 2 tokens per chase.

    Also that is the tackiest thing anybody has ever replied to me with