Object is broken but to the devs its fine?
oh look another object thread, Yes this is another post about object but I think its important to keep making these type of post so the Devs can see that this perk IS an issue the perk IS fundamentally broken within the games mechanics.
It scares the devs dont see an issue with this perk. Plz rework
Comments
I'll help you get a grasp of it.
This perk it is trash when you don't tell the other survivors the info the perk provides and at the same time it is the strongest perk when you can make effective use with the info you get. What i'm trying to say is that this perk is only as strong as the player makes it so the better you are at communicating the stronger it is, if you have a team that can also make great use of that information this perk is undoubtedly the BEST survivor perk in the game.
Here are uses for it.
Now imagine all of this against you with each survivor being good and used to playing with a OoO user, you HAVE to kill the OoO as no killer other than maybe nurse can beat this.
that's not justification, no perk should be so strong that it hard counters certain killers and allows your team to almost always win against all but a good nurse. The point of using OoO is for your team to win, it is expected that the OoO user will die but they don't care about that.
this is a perk. nurse is the killer. you just have to be good at communicating for OoO to be strong, nurse needs hours upon hours of playtime to get good at her while with OoO you need at most a few days if that. a single survivor being at risk of getting killed first for any reason isn't good enough when this is a 4v1 game.
Again the perk is only useful in SWF and the mass majority of users don't play in SWF mode... you just seem heavily biased towards the destruction of this perk but there's more widely used over powered perks that turn the tide of solo & SWF games... like BT, DS and UB... especially when all used in conjunction with one another.
I feel like this thread is just a waste of your time... OoO's original intention was to be used in tandem with Sole Survivor because if OoO had all those properties it would be wildly unbalanced... so the trade off is 2 perk slots for a huge end game buff if you're the last survivor standing. Again these dev's don't know anything about their own game or how their player base exploits their design but it is what it is.
OoO will never get a nerf no matter how hard you cry... I've played over 1000+ solo survivor games, guess how many times I've seen OoO used? ..... ZERO.