New perk designs
New perk ideas or reworking older perks to make them more balanced, both Survivor and Killer perks welcome
New perk ideas or reworking older perks to make them more balanced, both Survivor and Killer perks welcome
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Second wind=After preforming a safe unhook, Second wind activates. After getting unhooked or unhooking your self after 10/5/0 seconds you are healed back one health state.
Monstrous Shrine
After hooking a survivor on a hook, that hook becomes marked
The next survivor to be hooked on that same hook will suffer from 7/8/9% faster entity progression and suffer from the deep wounds status effect once unhooked.
After a marked hook is used it is no longer marked
Start the trial with 0/1/2 marked hooks
Lightweight:
Scratch marks stay visible for 1/2/3 seconds fewer than normal plus your footsteps make 25/50/75% less noise.
New perk For killer
miffed
You are burdened from your travels, annoyed with the extra distance you have to go you snap in action
every 175 meters walked the perk activates. Grants a 10/15/20% boost to any action.