Reworking perks: Hex: Blood Favor ( do not move to feedback)

Hello how are you. (It was kinda rude of you to wear the same black shirt that I'm wearing today but hey you do you)

I feel Hex:Blood Favor needs to be changed as its lack luster. It also has a cooldown which is really terrible for a hex perk so here is how I would change it.

Hex: Blood Favor

A hex that gains the favor of the entitiy when blood is spilt.

When a survivor is hit with your basic attack within 10 meters of your location any upright or downed pallet is blocked by the entitiy and cannot be pulled down or vaulted for as long as this particular hex is still standing.

When this particular hex is cleansed all blocked pallets stay blocked for 20/30/40 more seconds.

How is this change?

Comments

  • Sorry man this is still gonna be moved to feedback lol

  • @gendoss said:

    Sorry man this is still gonna be moved to feedback lol

    But then it won't be seen. But in your opinion how is the change?

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1880169#Comment_1880169

    But then it won't be seen. But in your opinion how is the change?

    I honestly don't think it should even be a hex. Even as a normal perk it gets barely any use at all, you can use your hit speed boost to just run to the next tile or window.

  • not that good 4-8 pallets is nothing, if they removed or limited the cooldown enough which is what they should do the perk would be decent.

    Like making it so it is activation period IS it's cooldown would make this perk usable as the problem with it is it simply isn't active and doesn't get activated long/often enough for it to be good.

  • I think the problem with your idea is that when the hex gets cleansed those 4 pallets will be usable again, so they're really just more delayed than disabled

  • @AChaoticKiller said:

    not that good 4-8 pallets is nothing, if they removed or limited the cooldown enough which is what they should do the perk would be decent.

    Like making it so it is activation period IS it's cooldown would make this perk usable as the problem with it is it simply isn't active and doesn't get activated long/often enough for it to be good.

    @gendoss said:

    I think the problem with your idea is that when the hex gets cleansed those 4 pallets will be usable again, so they're really just more delayed than disabled

    I think you guys are right. Let me make a change.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1880169#Comment_1880169

    But then it won't be seen. But in your opinion how is the change?

    It will be seen by people that actually have a (mostly) impartial sense of balance and not the trainwreck discussion in General, at least.

    I agree that this perk just isn't strong enough to justfiy it being a hex. It's a marginally stronger version of one of Blights add ons that still sucks even when you have access to it at all times. There's also Third Seal and that Deathslinger one that are in dire need of being reworked into something actually useable.