Post Nerf Add-Ons.....Freddy

When Freddy gets re(e)-worked again, they have an opportunity to get rid of some of the most boring add-ons in the game.

Personally, I'd love to see him get some unique add-ons that function similarly to Fire-Up, providing minimal buffs at the start of the match, but ramping up as the match increases (conditions like when gens are done, pallets broken, survivors healed, survivors killed, survivors rescued, chases won/lost, etc). The add-ons could provide additional stun resistance, flashlight resistance, break/vault/hook/pick up speeds, attack cool down speeds, power recharge speed, etc.

Doing so would allow him to further synergize with his late-game perks and seems like a missed opportunity that's never been mentioned before.

Comments

  • Nah, he will get the Nurse/Billy treatment.

  • Back with him to D-Tier :D

  • They should give us an addon to play the pre-rework Freddy. Kid's Drawing isn't doing anything useful at the moment, why not use that?

  • I once wrote this change in another thread.

    Jump Rope

    Moderately (20%) reduces the chances of survivors triggering healing and repair skill check in the dream world

    Swing Chains

    Slightly (10%) reduces the chances of survivors of survivors triggering healing and repair skill checks in the dream world. This penalty is increased for every survivor in the dream world.

    Basically they become budget Red Paint Brush which I think should also be changed.

  • @Raccoon said:

    When Freddy gets re(e)-worked again, they have an opportunity to get rid of some of the most boring add-ons in the game.

    Personally, I'd love to see him get some unique add-ons that function similarly to Fire-Up, providing minimal buffs at the start of the match, but ramping up as the match increases (conditions like when gens are done, pallets broken, survivors healed, survivors killed, survivors rescued, chases won/lost, etc). The add-ons could provide additional stun resistance, flashlight resistance, break/vault/hook/pick up speeds, attack cool down speeds, power recharge speed, etc.

    Doing so would allow him to further synergize with his late-game perks and seems like a missed opportunity that's never been mentioned before.

    Can we get rid of his Purple add-on that applies Hemorrhage?