New Killer Concepts

If you have an idea for a new killer (licensed or original), feel free to share it in this thread!

Comments

  • A Thing Chapter mostly on me being a huge fan

  • Normally I'd go to feedback and suggestions for this but I'm lazy.

    You know what I wanna see? A killer that gains strength and moves (much) faster the more you look at him/her/it. Including when you see its aura.

    They haven't done that yet and I think it would be a neat way to turn things on its head.

  • @Heartbound said:

    Normally I'd go to feedback and suggestions for this but I'm lazy.

    You know what I wanna see? A killer that gains strength and moves (much) faster the more you look at him/her/it. Including when you see its aura.

    They haven't done that yet and I think it would be a neat way to turn things on its head.

    Know what this makes me think of? The Silence, from Dr. Who.

    https://www.doctorwho.tv/explore/the-silence/

    Not an exact comparison to what you suggested, but it's close in that it's an entity you can't make eye contact with.

    Alternately, also in Dr. Who, there are the Weeping Angels which you HAVE to keep within your sights.

  • @Heartbound said:

    Normally I'd go to feedback and suggestions for this but I'm lazy.

    You know what I wanna see? A killer that gains strength and moves (much) faster the more you look at him/her/it. Including when you see its aura.

    They haven't done that yet and I think it would be a neat way to turn things on its head.

    Know what this makes me think of? The Silence, from Dr. Who.

    https://www.doctorwho.tv/explore/the-silence/

    Not an exact comparison to what you suggested, but it's close in that it's an entity you can't make eye contact with.

    Alternately, also in Dr. Who, there are the Weeping Angels which you HAVE to keep within your sights.

  • I would LOVE to get some feedback on these chapters I've created

    Repo! The Genetic Opera: Survivors get missed payments when they go too long without repairing or cleansing, and 3 missed payments makes them oblivious and exposed when they're not repairing or cleansing. Killers power allows him to see survivors auras and status effects during a chase, and gives him movement/vault/break/stun recovery bonuses for every survivor he can see with his ability.

    https://forum.deadbydaylight.com/en/discussion/184340/repo-the-genetic-opera-version-4-feedback-requested/p1

    Don't Be Afraid Of The Dark: A swarm of implike Fae that leave ambushes on objects they interact with. When survivors get Fae attached to them they are basically annoyed (very slightly hindered and can't hear as well) but can preform skill checks to remove them, at the risk of revealing their position when failed. The swarm can go into swarm mode to automatically leave ambushes and attach fae to survivors, but the swarm can't attack in this mode

    https://forum.deadbydaylight.com/en/discussion/207283/chapter-idea-dont-be-afraid-of-the-dark-tooth-faeries-from-hell#latest

    Left 4 Dead: basically a killer that lets you cycle between different powers as the game progresses, and gives you more control over that power if survivors gen rush. Too complicated to actually be implimented but its a fun idea

    https://forum.deadbydaylight.com/en/discussion/206195/chapter-idea-updated-left-4-dead-feedback-encouraged#latest

    Game mode - Blood Feud (1v1 killer simultaneously with 3v3 survivors): survivors compete to power their exit gates faster while killers compete for hooks, kills, and try to defend their designated generators.

    https://forum.deadbydaylight.com/en/discussion/208087/new-game-mode-blood-feud-please-read-and-comment#latest

  • Just gonna drop these here (name linked to thread with concept), there are plenty of killer concepts in the ‚Share your Work‘ section

    Hannibal, Charlie(The Darkness), The Blair Witch, The Firebreather, The Photographer, The Ice Queen

  • @Mooks said:

    Just gonna drop these here (name linked to thread with concept), there are plenty of killer concepts in the ‚Share your Work‘ section

    Hannibal, Charlie(The Darkness), The Blair Witch, The Firebreather, The Photographer, The Ice Queen

    I love reading new chapter ideas, I'll start going through these and tell you what I think. (Excited to read about Charlie, I'm a big fan of don't starve)

  • Really would like to see a war torn soldier killer in this game. This idea is kinda Rambo inspired :p

    Killer: The Soldier

    TR: 32m Height: Tall

    Movement Speed: 115%

    Weapon: Bowie Knife

    Power: Guerilla Tactics

    Years of war have trained the Soldier in the ways of stealth and silent destruction. Press the 2nd Active Ability Button to crouch, hold to crawl. While crouching, movement speed is slightly decreased and the TR is halved (~110%). While crawling, movement speed is moderately deceased and the Soldier has no TR (~100%).

    Special Attack: Throwing Knife

    Press the Active Ability button to throw a knife at a Survivor (the Soldier has 4 knives). Hitting a Survivor with the knife injures them for one health state. The knife has an effective range of 18m due to its curve. The soldier can reclaim his knives after downing a Survivor hit by the knife or after a short time after the injured Survivor has been healed.

    Special Ability: Camouflage

    While crouching, The Soldier's uniform blends in with his surroundings (not invisibility but color changing uniform/face paint). While crawling, the Soldier also adds foliage and loses the sounds of his movement and breathing (you can still hear grass and environmental noises caused by his movement).

    Perks:

    1) Espionage:

    You gather intelligence and knowledge about your enemies before beginning the hunt. At the start of the trial, see the auras of all Survivors for 4/6/8 seconds. See the auras of items on the ground, and when standing over them see the item's rarity and addons.

    2) Demilitarized Zone

    Set a perimeter to guard you territory. After kicking a generator, it and the closest two generators are highlighted in yellow. If a Survivor starts working on one of these generators or enters the area inside them, their aura is shown to the Killer. If the Killer kicks one of the generators or enters the area inside them, Demilitarized Zone goes onto a 120/100/80 second cooldown.

    3) Conscription

    Force an enemy to do your bidding. You become Obsessed with one Survivor. After hitting your Obsession, Conscription gains a token, up to three tokens. When the Obsession heals a Survivor, that Survivor is instead injured for one health state. When the Obsession hits a skill check while repairing a Generator, the Generator explodes as if they missed a Skill Check.

    This was pretty fun! Let me know what y'all think.

  • @PassarinoT said:

    Hi all! Just wanted to share my concept for a killer, very well illustrated by @JayJesterArt on Instagram! Give him a view or even follow, his work is fantastic :-)

    The Hazard is a killer based around obscuring survivor's vision, and then either hunting them down stealthily under cover or igniting gaseous shelter to reveal their location and make them debilitated momentarily.

    The Hazard is, hypothetically, 115% speed with a 32 meter terror radius.

    Terror radius theme: https://soundcloud.com/passarinot/themedemo2/s-7lKwDKPtIbP

    (Very outdated theme, did not do much with it. Just an idea)

    Here's the general overview sheet including power and perks:

    https://us.v-cdn.net/6030815/uploads/8ISRDMA5P3EV/adobe-20200519-222412.jpg

    The Hazard Concept Art:

    https://us.v-cdn.net/6030815/uploads/3FME2ERWUDLV/killerconcept.png

    https://us.v-cdn.net/6030815/uploads/AWASG7JWV3HM/chemcloudcasting.png

    The Hazard Power: Chemcloud Casting

    Able to withstand the most intoxicating fumes, The Hazard finds his way through even the thickest clouds of grotesque gases.

    The Hazard’s power is a power bar that begins half charged. The Hazard’s power bar recharges at a rate of 20% per 7 seconds by default. (Total time to refill from 0%: 35 sec.)

    Primary Ability - Clouds:

    Upon pressing the activate ability button when the power gauge is 25% or more full, The Hazard begins to spray thick clouds of gas 12 meters in whichever direction he is facing. 

    While using this ability, The Hazard’s movement speed is reduced to 100%. 

    Using this ability burns The Hazard’s power by 20% per 3 seconds. (15 sec.)

    The clouds produced by The Hazard are 8 meters in diameter, very difficult to see through, and dark grey. The clouds linger for 40 seconds. Survivors in the clouds of gas can only see 8 meters around themselves, and their vision is moderately blurred. Survivors also retain a persistent Oblivious status effect while in the clouds, lasting 20 seconds after they exit the clouds. The Hazard can see clearly 16 meters ahead of himself. While The Hazard is inside of gas clouds, his heavy gas mask breathing can be heard within 12 meters.

    Secondary Ability - Lighting Up:

    When The Hazard’s power bar is below 50%, the secondary ability activates. Upon pressing the secondary ability, The Hazard creates a spark, causing all gases within 2 meters to ignite and cause a chain of ignition, bursting all gases connected into a brief, fiery, explosion that deafens and applies Obliviousness to all survivors within it for 30 seconds and blinds the same survivors for 3 seconds. Any survivors caught in the explosion also scream, revealing their location. This ignition has no effect on The Hazard.

    https://us.v-cdn.net/6030815/uploads/TBV57IHDOCQ9/upinflames.png

    Up In Flames: There’s no escape from your wrath, even in the direst of times.

     When the final generator is completed, auras of all survivors outside of 36 meters of you are revealed to you for 10/12/14 seconds. During this period, your movement speed is increased by 2%.

    https://us.v-cdn.net/6030815/uploads/NKQXLJC1CX6T/gassed.png

    Gassed: You know how to blind them with their own light.

     Every time a generator is finished, all survivors who repaired it to completion suffer from a 30/45/60 second Oblivious status effect.

    https://us.v-cdn.net/6030815/uploads/P9C4LSDA8FBN/hexhazardsite.png

    Hex: Hazard Site: Reminiscent of times long gone, you take danger with you. 

    You begin the trial with one generator highlighted in yellow. This generator cannot be blocked or altered by any other perks.

    When your obsession begins work on a generator, the highlight generator is switched to this one. (Edited definition)

    When a survivor is within 12/14/16 meters of this generator, their aura is revealed to you. Once they leave this area, they are exposed for 15 seconds and they scream, revealing their location.

    This effect remains as long as the associated hex stands.

    If you want to view his add-ons, power, and other info, here's a quick link to the file behind his concept:

    https://docs.google.com/document/d/130WsAtc2g2FcPwQFV0znScq-Xi8UXOqLxpcD1paixMo/edit?usp=sharing

    Comments are enabled, feel free to let me know what your thoughts are on certain parts!

    Anyways, cheers, and hope you all enjoyed!

    Here's an old one of mine, with art included.