so is this summary of the past 3-4 years correct ??

Game was heavy survivor sided at the start + killer was unfun to play.

Next, lots of survivor nerfs happen and killer buffs. game becomes somewhat balanced with still tons of crutches on both sides ( e.g. OP instaheals, Moris) and unpolished gameplay.

Next, mostly survivor nerfs keep happening while killers are being reworked/buffed + new released killers dont even need perks anymore as they can ignore pallets (deathslinger, pyramid head).


Which brings us to the current state:

-solo survivor unplayable

-Kill/escape ratio shows to be heavy killer sided (even with taking the stats with buckets of salt)

-crossplay games are boring for both sides: console killer= ez survivor win. Console survivors= ez killer win.

-survivor gameplay in general became unfun, Killer gameplay IS STILL frustrating and unfun to play for most people. Matches where 2 survivors escape feels like a loss for killer (as well as some matches with only 1 survivor escaping). Meanwhile SWF is still being targeted to be broken because those games feel frustrating as killer (its still easy to get a draw as killer but it feels like a loss).

-Devs are still reworking weak killers while the kill ratio is already +50% for every single killer.


so summary of the summary: start: survivors OP and fun while killers are weak and unfun/frustrating

now: survivors weak and unfun while killers are strong and unfun/frustrating

future: looking how devs are responding to everything it seems like even more bad news for survivor creating an even more unbalanced gameplay experience for survivors.



As this post is mostly saying that the game is killer sided , it would be interesting to see if killer mains agree/can admit the current unbalanced state of the game (taking into acount that killer gameplay is most of the time unfun/frustrating). I think the biggest flaw with the community AND THE DEVS, is the lack of making the distinction between balance and gameplay experience.

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