A list of notable bugs this patch (most with video evidence)

Scratch marks spawn more spread out and disappear the exact frame you let go of shift, making them much easier to hide.

https://clips.twitch.tv/DoubtfulMoralTrollGrammarKing


Bushes spawn in the fence gaps on Haddonfield, walling off entire areas and making certain tiles intraversible.

https://media.discordapp.net/attachments/551220993532755978/771611338111713300/2f8ce268-f13a-4087-97dd-e055ed40bf1f_1_1.mp4


Something about this build causes extremely fast vaulting speed.

https://mobile.twitter.com/the_jrm/status/1318982565693476870


We’re Gonna Live Forever’s double healing speed applies to generator repairs and exit gate openings, even without the presence of a dying Survivor.

Watch "Dead by Daylight 2020.10.30 - 13.02.12.06.DVR" on Streamable.


Pyramid Head’s animation for casting Rites of Judgment has been sped up, but it takes the same amount of time to rev (for some reason the video gets an error code 500 when I try to post it).

Blight’s Lethal Rush lunge doesn’t hit Survivors.

https://youtu.be/HdlyrSiUfjQ


Spirit will be heard breathing while in phasing (too lazy to get evidence for this one since everyone already knows about it by now).


The Archives missions that require getting bloodpoints don’t reward you the amount of points you earn in a match (you can see this in game because they “fixed” it by reducing the point goal from 20,000 to 1).


The hill on MacMillan can cause players to get stuck (couldn’t find any proof for this one).


What a good patch.

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