0.16 Gens done on average per match. New stats are likely wrong.
The new stats posted by BHVR show that on average 0.16 gens are done per match. The stats are likely wrong, which means, that the kill stats are likely wrong too.
Why do i post this? Because people will now keep sharing the likely wrong stats and should know that the stats dont make sense.
How do i come to 0.16 gens on average?:
https://forum.deadbydaylight.com/en/discussion/comment/1687393#Comment_1687393
50627522 survivors died, 6765882 escaped. Total number of survivors is 57393404.
57393404 divided by 4 (because there are 4 survivors per game) now you have the number of games: 14348351
2272978 generators were repaired, source: https://forum.deadbydaylight.com/en/discussion/comment/1687378#Comment_1687378
Now take the number of generators that were repaired 2272978 and divide it by the number of games 14348351
Now you get 0.158413.... so roughly 0.16 generators beeing repaired per game.
This dosent look like their stats are correct.
p.s. Thanks to @Madjura for first showing me the numbers.
Comments
The stats aren't escape rate vs kill rate. The new stats only show sacrifices and escapes that contributed to the completion of tome challenges over the past year.
Yes, they are just a part of it as well. Just wanted to shed light on the fact that it isn´t as one-sided as it may seem.
Agreed on the low ranks not getting shoot done, it´s miserable down there. We won´t know how many gens get done overall though. From my experience, it´s anywhere from 3-5, but I main Trapper, Clown and Myers. Anything less is pretty rare, more so on Trapper than on Myers.
2272978÷(14348351×7)=2.26% of total gens finished. 3% if you only count 5 gens per match.
3% of total gens per match is 12 seconds repair time by one survivor no perk or toolbox.
So if it is only with challenge active then it would only be looking individual performance per match. Which would mean people with the challenge only did 1/5 of a gen (if we round up) per trial.
One thing that needs to be considered is how easy it is for a survivor team to throw the game.
A survivor DCs, the game is thrown. The survivor forces struggle and then suicides, the game is thrown. The survivor is afk, the game is thrown.
In a game where both sides try and both sides don't throw, who knows what the balance is, but what I do know is
Once these core issues are addressed I guarantee that the survival rate will be more accurate and then we can discuss balance. But I really feel that these 4 points need to be addressed first. I'd be willing to bet that the balance is much more balanced than what the stats initially show after these flaws are fixed.
Can believe the survival rate, but the gens completed I absolutely cannot. Considering how unbelievable the gens completed rate is, guess this data may as well be ignored
If the matches played as OP stated had ONE survivor with an active Gen Challenge... then yes looks wrong
But if the matches played as OP stated didn't have one survivor with an active Gen Challenge... Then yea looks right
nerf ms piggy