Proposed Ballance changes for Killer
As anyone who has spent more than 20 hours playing this game at anything above rank 10 would know. Survivor has a huge advantage over killer so i'm just going to get into some changes i would like to see.
Bloodlust stacks.
In its current form you lose all bloodlust when Hitting a survivor, Breaking a Pallet, or getting stunned by a pallet.
you also lose bloodlust if you Blink(Nurse) Cloak(Wraith) Chainsaw sprint(Billy) Chainsaw Sweep(Leatherface) Shock(Doctor) Teleport(Hag) Stalk(Meyers) Hatchet throw(Huntress) Phase Walk(Spirit)
so basically if you use your ability and aren't playing trapper... you will no longer be building your rage as a killer only just as a player.
My thought would be Bloodlust is the killers anger and drive to punish the survivors. having to perform an action like breaking a pallet would not soothe that rage. it would make it stronger. loosing a survivor in a chase would only make you want them more.
Keep in mind Bloodlust 3 is being effectively removed from the game. 0.2, 0.6, 1.2 is now 0.2, 0.4,0.6
What we need from Bloodlust
Hitting a survivor sates the rage of the killer temporarily causing it to reset. Breaking a pallet in a chase should instead increase your bloodlust. this will make using pallets a much more risk reward situation. yes you slow them down a little but hes going to catch you before you can get to too many more pallets.
Using Killer powers should not reset your bloodlust or prevent its gain. instead using your power should reduce your bloodlust by 1 stack. this change may be a little more drastic but with the proposed speeds for bloodlust shouldn't be that big of an issue.
Being stunned by a pallet. if pallets were not the most random hitboxes in the world i wouldn't feel as bad but i don't think it should negatively impact bloodlust as its already giving the survivors time to move away from the killer. the fact that it resets bloodlust just means the survivor has an extra 3 seconds he can now use to crouch spam in front of the killer whom he is supposedly afraid of?
Losing a chase
this does need to decrease your bloodlust as you are not actively "on the trail" of a survivor even tho they are just around a corner and you can still hear them whimpering in pain and know full well where they are but line of sight has broken for more than 5 seconds so you "lost them" it should decrease bloodlust at a rate similar to how a Gen loses progress after being kicked by the killer.
Now for something i'd love to see changed mostly because i don't understand why this works how it does.
Survivors healing interruption.
If a survivor is working on a Generator and you interrupt them. you pick them up
If a survivor is unhooking someone and you interrupt them. you pick them up.
If a survivor is breaking a totem and you interrupt them. you pick them up.
If a survivor is vaulting a window and you interrupt them. you pick them up.
if a survivor is healing a downed teammate in your face because they are almost up. you cannot pick the downed person up until you interrupt the survivor. so...
If a survivor is healing another survivor and you interrupt them. You pick... no you attack them then they can go back to healing get that person up and start running before you are out of your mmmm my bloody weapon is bloody let me polish this up animation...
sorry for the long winded post kudos to you if you read the whole thing. just some things id like to see to make killer feel less punished and kicked around out there in the fog.
Comments
This thread is so out of control, it's ridiculous. @Peanits can you close this please?
Learn the game
Closing this as it has gone pretty much off topic - the original thread is someone's idea, this should not have turned into a discussion about how one person chooses to play the game.