Giving Pig Ghostface's Crouch

The main issue with Pig's ambush is that you can simply run away. Sure, you can theoretically predict it and uncrouch, but this relies on there not being another tile even remotely close by. It's also just not as fun as landing a dash. So why not just let Pig crouch instantly, like Ghostface? It wouldn't make her broken in the slightest, and it means you wouldn't have to change her dash itself, since that's fine as is.

Her uncrouch could even stay the same, it's just her slow crouch that gives a bit too much time for the survivor to just leave the tile.

(And before I get a specific someone saying Pig is A tier because lol stats, just realize that logic matters more than stats in a game like DBD. There are too many variables to consider, and that makes applying any sort of pure-numbers system to this game less than ideal.)

Comments

  • All Nurse proves in the stats is that the correlation between kill rate and effective ceiling of a character isn't 100%. It by no means proves that there is no correlation at all, only that the correlation isn't perfect. Nurse is an obvious outlier in that correlation, almost all the other killers seem to be roughly ranked where they should be based on kill rate and popular tier lists.

    Also note that a low kill rate can be pretty easily explained, as with Nurse, if the character has a particularly steep learning curve. Explaining away a statistically high kill rate though is more difficult. If a character has a really high kill rate then what exactly is the dynamic that is causing them to get more kills than average that also doesn't make them a "good" killer?

    Would you not accept that Pig is also an outlier? The community agreed on Nurse being the best Killer before those stats came out, and we did so based on theory and practice.

    And tbh, this is all irrelevant to my point anyway--I'm not arguing that Pig is bad, I'm saying her dash needs to be slightly more usable in more situations. My bad for debating you on it, sorry.

    Where did I say that you said that? I said that the thread has that argument in it, I didn't attribute that argument to you specifically. (e.g. about the third or fourth post down is a post saying Pig is D-tier)

    Alright, fair. That's something you'll have to ask the person who said that.

    Random events average out over a significant number of games. If the traps actually give a statistically significant number of extra kills for Pig it makes her stronger on average than if they didn't.

    Even if we did have reliable stats on trap kills, traps are based on pure RNG. I think it would be better for game balance to shift the majority of Pig's power toward her ambush, wouldn't you agree?

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776091#Comment_1776091

    It's not hard to land a pig dash if a survivor doesn't run away tho. I just read ur other comment and its more than just a 50/50. All you have to do is flick one way and then run the other and the survivor literalyl cannot react intime. It's like spirit's "50/50". That's why the skill comes with baiting it or not, because if a survivor stays at a loop with an ambushing pig then they will go down if the pig is half decent. It's like staying at a loop with a pyramid head. You never do that.

    Also loops which are bigger are almost impossible to land dash hits at, there's almost no inbetween. The big problem i see coming if runnign away from a loop was made a bad tactic as survivor is that pig's counterplay will become drop the pallet instantly, just like deathslinger and freddy and all that stuff.

    If the survivor literally cannot react in time, I wish I had your survivors :P

    There's a 50/50, and it's fair unless the loop is ridiculously short. (Or long, since dashes are nigh-impossible around those huge brick loops on Temple.) Comparing Pig's dash to Pyramid Head's judgement is also not ideal, since one is a straight line going through the loop, and another is a dash around the loop. It'd be like comparing Demo's Shred to Huntress' hatchets. They aren't the same thing.

  • @Jallybwan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776221#Comment_1776221

    If the survivor literally cannot react in time, I wish I had your survivors :P

    There's a 50/50, and it's fair unless the loop is ridiculously short. (Or long, since dashes are nigh-impossible around those huge brick loops on Temple.) Comparing Pig's dash to Pyramid Head's judgement is also not ideal, since one is a straight line going through the loop, and another is a dash around the loop. It'd be like comparing Demo's Shred to Huntress' hatchets. They aren't the same thing.

    There's no guessing to it though. Do you guess which way the pig is goign to dash when you play survivor? No because that would never work. If a pig has ears or line of sight they can easily flick back if they see you've just ran straight for one direction. There's no reacting to or outplaying a pig dash unless you play extremely well in a situational situation.

    Like i said even if there was a fair 50/50 created with that ppl will drop pallets instantly like they do with deathsligner and other annoying killers because theres no point taking a 50/50 random guess as surviovr if its often gonna get you killed. It'll create boring and stale gameplay.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776234#Comment_1776234

    There's no guessing to it though. Do you guess which way the pig is goign to dash when you play survivor? No because that would never work. If a pig has ears or line of sight they can easily flick back if they see you've just ran straight for one direction. There's no reacting to or outplaying a pig dash unless you play extremely well in a situational situation.

    Like i said even if there was a fair 50/50 created with that ppl will drop pallets instantly like they do with deathsligner and other annoying killers because theres no point taking a 50/50 random guess as surviovr if its often gonna get you killed. It'll create boring and stale gameplay.

    So... let me get this straight.

    • It is not possible to avoid Pig's dash if she actually gets it off, because Pig's dash is unfairly strong around loops
    • Therefore, if Pig were able to get her dash off more consistently, people would just camp pallets

    Have I understood you correctly?

  • @Jallybwan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776246#Comment_1776246

    So... let me get this straight.

    • It is not possible to avoid Pig's dash if she actually gets it off, because Pig's dash is unfairly strong around loops
    • Therefore, if Pig were able to get her dash off more consistently, people would just camp pallets

    Have I understood you correctly?

    That's if breaking away wasn't an option yes. It's like asking someone to stay at a loop with a clown.

  • Oof, been a while. I got caught up playing other stuff. Sorry!

    Here's the thing... Pig's dash is only "unfair" around short loops. Autohaven-length debris loops and truck loops, which are much more common, give the survivor a much better chance of predicting and outplaying the Pig. Her dash is almost the perfect length for that kind of thing; you can't just hold W around it. You need to actually succeed a mindgame to land the hit.

    That's why I don't want Pig's dash to necessarily become longer, or faster, or anything like that. I just want her initial crouch to be quicker.

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