Interesting way to discourage tunneling

The base self unhook rate drastically increases when the Survivor is in the Killer's Terror Radius. Maybe from like 4% to 24% or something.

It would force Killers to actually leave hooks even when its optimal to camp... kind of like what Decisive Strike does. Adding a game mechanic to force the Killer to play suboptimally to encourage more interesting and fun to play against gameplay.

Comments

  • @gatsby said:

    The base self unhook rate drastically increases when the Survivor is in the Killer's Terror Radius. Maybe from like 4% to 24% or something.

    It would force Killers to actually leave hooks even when its optimal to camp... kind of like what Decisive Strike does. Adding a game mechanic to force the Killer to play suboptimally to encourage more interesting and fun to play against gameplay.

    This could easily make it miserable to be a killer, especially if there is a generator right near the hook for instance, or if the killer is one that plays a large radius style.

    I get camping for sure, but if there is someone with a toolbox or decided to teabag me from behind a pallet and I get a chance to remove you from the game early...yup. Bye bye.

  • I'd be for it if it also gave the endurance buff. As someone that seemingly does a professional job at unhooking myself in front of the killer, they just smack you again.

    Just give me enough of a sprint burst to run to a pallet and at least I can get a chance to play the game lol

  • Discourage camping you mean? Anyway, I see where you’re coming from, but if you pull off in front of a camper, he’ll just immediately down you again.

    Maybe if it became base-kit to always get Endurance when you pull off, along with your idea of increased chance near killer.......

  • @yobuddd said:

    Discourage camping you mean? Anyway, I see where you’re coming from, but if you pull off in front of a camper, he’ll just immediately down you again.

    Maybe if it became base-kit to always get Endurance when you pull off, along with your idea of increased chance near killer.......

    That would be really helpful! At least then, in the off chance you don't die lol, you could get a moment to get back into the game.

  • @gatsby said:

    The base self unhook rate drastically increases when the Survivor is in the Killer's Terror Radius. Maybe from like 4% to 24% or something.

    It would force Killers to actually leave hooks even when its optimal to camp... kind of like what Decisive Strike does. Adding a game mechanic to force the Killer to play suboptimally to encourage more interesting and fun to play against gameplay.

    It would be abused. They would run you around the hook, letting their teammate get off the hook with endurance, body block, and teabag you.

  • @gatsby said:

    The base self unhook rate drastically increases when the Survivor is in the Killer's Terror Radius. Maybe from like 4% to 24% or something.

    It would force Killers to actually leave hooks even when its optimal to camp... kind of like what Decisive Strike does. Adding a game mechanic to force the Killer to play suboptimally to encourage more interesting and fun to play against gameplay.

    No, the Killer would be thrilled to watch you unhook so they rehook you as you tunnel yourself.