Why is Pyramid Head often referred to as "unfun"?

I know that he doesnt have that much counterplay, but why is a killer called unfun if he cant be countered.

I personally love playing as and against him and its really fun on both sides for me cuz of the mindgames you can do as him and against him.

People are just used to playing the same way against every killer and thats the issue here.

I just wanted to know why?

Tagged: Trusted

Comments

  • @xenotimebong said:

    I know that he doesnt have that much counterplay, but why is a killer called unfun if he cant be countered.

    Is this a serious question?

    Apparently a killer shouldn't require interactivity to be fun. We're all just whiners.

    Personally, I don't use his power for zoning all that much, instead preferring to go for cheeky, and often very effective, shots through walls. And in those circumstances he actually feels quite fair: the survivors (if they're paying attention) can dodge, and I can misjudge or striaght up miss. But then you get to a window or pallet and the survivor is animation locked into taking a hit, or they keep running and take a hit.

  • its not fun being “mindgamed” simply because he started using his power, mindgames should require real effort and not “hold m2 and wait for the survivors to do something”

    also, he forces survivors into lose-lose situations without having to read the survivors at all

  • @SpookySZN said:

    He's certainly more fun to go against than Legion

    1000000% agree

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1603419#Comment_1603419

    Then what about a survivor seeing the red stain from behind walls? I am a main survivor but it's very unfun when you as a survivor can see the position of a killer because the red stain that you shouldn't be able to see.

    I like that, bc it lets me pull off mindgames that otherwise wouldn't be possible

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1603165#Comment_1603165

    This did not take you 5-7 minutes but I loved it lol. The only thing I'd add is that with typical ping his ranged attack can't be dodged, which I think is trash given that he can zone with it, hit multiple survivors with it, and can hit through walls. Per the wiki:

    The Punishment of the Damned Attack Trail will spawn with a delay of 0.267 seconds.

    The individual Attack Trail Elements will spawn with a time offset of 0.033 seconds between each element to simulate a propagating attack wave.

    The Punishment of the Damned Attack Trail has a default length of 8 metres.

    What this means is that with no add-ons you will be hit at up to 8 meters within 300ms. Per Wikipedia, the mean reaction time for college-age people responding to a simple visual stimulus is 190ms. That's just detecting a simple visual stimulus and signaling that you saw it, which would certainly be easier than recognizing PH's attack in a game like DBD where there's a so much else competing for your attention. Still, let's take that number as a floor. Typical ping for me is 70-125ms, but I have buddies that are often closer to 30-50ms. Let's say for the sake of math that you and the killer both have 55ms ping, which would be better than I have ever gotten in DBD.

    190ms reaction time + 110ms latency = 300ms. There's not even a fraction of a second to try to dodge. By the time the survivor can react, the attack will have already hit them.

    It is extremely unfun to play against a killer that can zone with their power. If PH were less than 100% movement speed while leaving trails this wouldn't be an issue. It also wouldn't be an issue if you could react to his ranged attack and dodge it. In practice, though, it's complete guess work. If the attack missed, it's because the PH missed. If you try to dodge, he should walk up and M1 you. Pallet drops and vaults are free hits.

    I don't even care about his cages and his "torment mori". Those are strong in their own right, but you can control whether or not you get tormented. I just want to be able to make a skillful play to extend chases against him. As is you just have to guess and hope he's bad.

    Unfortunately you can't control Torment. The Rites of Judgement can sometimes appear invisible so you're struck by it randomly at times. Otherwise I totally agree with your post.

  • They're right though. I play Pyramid Head myself but it's dumb to say that him putting his sword in the ground is a mind game. You either keep looping the pallet and he cancels and gets the hit or you throw it down and he hits you while you're in animation lock with his M2. Mind game implies that you confused your opponent when this is just a hit either way unless the Pyramid Head misses. I agree one thing a survivor can do is run past the pallet and then quickly turn around and throw it down but an experienced PH respects until they're 100 percent sure that the survivor will keep running the tile. That's like calling Deathslinger spamming his ADS to gain distance a mind game. If you try to dodge, you get m1'nd, if you keep running straight, he gets a point blank shot. Not a mind game.

  • @Zayn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1603164#Comment_1603164

    They're right though. I play Pyramid Head myself but it's dumb to say that him putting his sword in the ground is a mind game. You either keep looping the pallet and he cancels and gets the hit or you throw it down and he hits you while you're in animation lock with his M2. Mind game implies that you confused your opponent when this is just a hit either way unless the Pyramid Head misses. I agree one thing a survivor can do is run past the pallet and then quickly turn around and throw it down but an experienced PH respects until they're 100 percent sure that the survivor will keep running the tile. That's like calling Deathslinger spamming his ADS to gain distance a mind game. If you try to dodge, you get m1'nd, if you keep running straight, he gets a point blank shot. Not a mind game.

    Depends on the definition of mind game. My definition: Using an m1 or ability in an attempt to make your target do something they wouldn't normally do without being specifically implemented by the game. There really isn't 1 definitive definition to my knowledge.

  • Bc hes stupid? Even if you "mind game" a pallet or vault hell just m1 you instead of using his power. How stupid and braindead is that? If you cant run tiles as killer just hit through them all with PH!

  • @seki23 said:

    because you cant easily loop him as you would loop a wraith. as simple as that, he actually has anti loop, and every killer who can deal with looping is unfun to go against.

    Hes not anti loop he completely kills loops. You know, the only thing survivors have against killers? Learn to run tiles and run loops as killers instead of encouraging powers that totally break the mechanic.

  • Do people really call him unfun?

    What about him makes him "unfun"? He isn't like original Legion, with no counterplay, or Slowdown Freddy, where the game goes on forever. I can't really think of any other way he could be unfun.

  • The outcome of a chase with Pee Head is determined almost entirely by the killer's skill, not a balance between both parties.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1603231#Comment_1603231

    Regardless of the fact if hes close enough to m1 I've seen PH use the ranged. If you ever go against an experienced PH you will see the unwinnable situations you are put into. This killer has been bs since day one. I was disappointed with his release.

    Yeah don't know how people defend this 'hE cAnNoT bE lOoPeD = uNfUn' - no #########. Gens are boring, healing is boring, the fun part of the game is the chase, if you are against a guy with no counterplay who has 100% guaranteed hits on you unless he ######### up, how on earth is that fun???

    It's nothing to do with his strength, I love going vs Nurse, Billy, Huntress who are good killers, it's the fact if he plays optimally (which if you somehow don't know, albeit the responses to this thread make me think most people don't know, you just always M2 cancel until you have a 100% hit, if they throw the pallet/vault they are hit, if they fake it you cancel and insta M1 with zero cooldown between your switch) - and you can't even pallet stun him in m2 either if he is smart, because it's a queued action, meaning aslong as you tap m1 to release the attack before you are stunned, the m2 will happen anyway even when you get stunned.

  • @ZaKzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1603170#Comment_1603170

    if you fake constantly you create a pattern, a pattern that good survivors can exploit.

    how can this be exploited? His power is reactive, you just fake and then react to a locked anim, if you have a decent reaction time there's no counterplay

  • @siren_sorceress said:

    https://forum.deadbydaylight.com/en/discussion/comment/1603252#Comment_1603252

    Hes not anti loop he completely kills loops. You know, the only thing survivors have against killers? Learn to run tiles and run loops as killers instead of encouraging powers that totally break the mechanic.

    "learn to run tiles" what is that non sense?. imagine trying to catch a decent survivor with a normal killer, most pallets you cant mindgame them unless survivors are a group of potatoes. he is fine since he can deal with all the non sense survivors use and have.

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