Deathslinger not fun to play against?

As a survivor main, i can say that i really dont like playing against a deathslinger, and heres why:

I personally think a really big part of this game is getting chased by the killer, getting things done like a 360, 180, windowtech, etc.

But if youre playing against a deathslinger, you just cant do that stuff becouse he just grabs his gun and shoots you, and there isnt much to do about that.

I think deathslinger just doesnt really fit in dbd, dont get me wrong, i really like the idea of ranged weapons in dbd, but just not like this.

Honestly, i have no idea what they could do about this to make him more fun to go against.

Comments

  • @sad_killer_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565034#Comment_1565034

    About deathslinger? Exactly, nobody cares because he is just a bad killer lol. Here there are just useless complaints.

    im not saying he is too good, im saying hes not fun to play against.

  • @Justalittlepeeck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565045#Comment_1565045

    Why do you insult me? You have nothing else to say?

    I guess my opinion angered and frustrated you, since you started with insults. If such little things make you lose your cool, I guess you shouldn't be playing DbD at all in that case, because it will bring you negative emotions much more than positive ones.

    I asked becouse i literally explained why im not begging for a nerf, and you react by saying im still begging for a nerf, wich im really not

  • @Viperion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565025#Comment_1565025

    thats the cleanest way ever to say somebody is bad at the game i gotta give you credits lmao

    I wasn't trying to imply that. What I was meaning was if you're in a wide open area, or there's no safe pallets the Deathslinger can't just swooce around, that's either a problem with the map, the RNG, or your teammates. Or perhaps the game's gone too long and there's little resources around. Deathslinger's power would be an issue, but any killer would have an easier time if you're screwed by the map.

    and tbh dodging is either a 1 in 2 or 2 in 3 chance of success depending on how the 'slinger runs.

  • Deathslinger is a ranged killer, just like huntress his power lies within his gun. People keep suggesting they up him to 115% 32m and that comes at the cost of severely downgrading his gun. Those changes effectively turn him from a ranged killer into a regular m1 killer with his gun acting as a secondary. Please stop that, Deathslinger has very defined strengths and weaknesses as a killer. His chase doesn't make him oppressive or impossible to beat, it just requires a very, very different mindset when going up against him and playing as him. Mindgaming as survivor is just as important as mind gaming as killer, if you're predictable in your chases he's going to easily catch you, that's his strength. Deathslinger is a slow, ranged killer who brings the survivors to him with him with his power and that's what makes him, him. Please stop trying to change him into something he's not, an m1 killer with mobility powers.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565249#Comment_1565249

    The one trouble with all this is Monitor. A 16m TR and an 18m chain means that you're going to be starting chases when he's very close to you. If you're not repairing a gen right next to a strong pallet you're very likely to take a quick hit. You just can't really effectively mindgame against a killer that can zone. If he raises his gun and the survivor dodges, he keeps walking forward and M1s. If he raises his gun and the survivor doesn't dodge, he shoots. If you had more of a warning that he was nearby, sure, you could try to stealth him, or try to scratch mark juke or something. None of that is possible if he's already very close to you.

    Speaking of Huntress, BHVR should take some serious cues from her for Deathslinger. Huntress has a 40m lullaby to alert survivors she's in the area. She has to walk at 77% speed for about three seconds in order to fully charge a hatchet. She makes a very clear noise notification when raising a hatchet, throwing a hatchet, and when the hatchet is fully charged. She cannot instantly raise and put away a hatchet, and she cannot instantly attack after putting away a hatchet - there's a short cooldown. She cannot reload on the fly and must instead find a locker. So, Huntress cannot zone, she can't sneak up on survivors unless they're not paying attention, she has to slow down and telegraph her intentions when she's preparing to use her power, etc. All of this means that survivors have a wealth of counterplay options against her. Deathslinger can zone, he can sneak up on survivors even when they are paying attention, he can quickscope a survivor and fire a projectile at the same speed as a max-charge hatchet in .65 seconds. And, to boot, he deep wounds you when he hits you with his power, meaning that you now need to chase through Deep Wound VFX if you take a hit.

    Huntress is substantially stronger strictly because she can deal damage very quickly, and from longer range if the killer's good. Deathslinger has to reel a survivor in and reload before his power is ready again. Huntress can just wing hatchets right and left at a few different survivors. That's enough to make her a much better killer than him. Still, he's stronger in the 1v1 than she is and is way more annoying due to limited counterplay.

    I would be thrilled to see him get a 115%/32m TR change, at the expense of a Huntress-style charge up time for his projectile and slower ADS times. That'd make him less unique, but way less annoying to play against.

    I don't particularly buy the terror radius argument. He can get a short radius with M&A but he's not a stealth killer. He's extremely tall and doesn't ain undetectable from any of his perks or addons. He has addons that reduce his terror radius while aiming but at the cost of slowing him down even more. If Deathslinger is in the position where he can harpoon you from 18 meters away then you are in the position of seeing him, he cannot curve his shots or shoot through walls unless he specifically lines them up through extremely tiny holes. He should be treated like most stealth killers in the same vein that if you aren't paying attention to your surroundings they will most likely get the first hit off and like most stealth killers spine chill is a pretty strong counter against them and a fairly popular perk as well.


    Huntress and Deathslinger are both different killers with different powers that do very different things. It isn't fair to compare both of them like that as Huntress's ranged capabilities are far more lethal than Deathslingers. Deathslinger's redeemer is a tool that's used to forcefully bring survivors out of position and close to him. Because of how it works there will be times that you need to make snap decisions and fire at survivors immediately, either to get them at a window or to prevent them from getting any favourable positions really. Giving him huntress style changes while making him 115%/32m would be a huge disservice and would lead him down the road of Legion's rework making him nothing more than a shadow of his former self with no identity of any sort.


    However if you and many others still insist on giving him Huntress style penalties and reworks then I propose my own compensation for the changes: Make his speargun leathal, give it the ability to down survivors on chain snaps. You can keep the 32m TR, the aiming penalties and the 110% but giving his power proper leathality to it will still give good incentives for deathslingers to use it. Piling on penalties for using his power without compensation will just make using his power more of a hinderence than anything else. Turning him into a standard 115%/32m m1 killer will kill his indentity completely.


    It's why I'm also against turning his speargun into a form of mobility, we've already got enough mobility killers out there and we don't need more of them and frankly, Caleb is a cowboy with a bum leg who hunts outlaws with a speargun. He's a hunter and that power suits him perfectly. Making his speargun into a mobility tool is extremely silly and doesn't make sense for his character. He's not spiderman, he doesn't use his gun to swing around water towers kicking bad guys. He shoots them right in the gut with a big ass spear and hauls them off to prision like the cruel bastard he is.

  • The only change I can see to Deathslinger is:

    You can only fire your weapon after ADSing after 2-3 seconds. Imo

  • I think Huntress is way more dangerous than Deathslinger.

    If Good Deathlinger get 4 healthy survivors in one area - one of them gonna get downed while the rest of the team run away.

    If Good Huntress get 4 healthy survivors in one area - all of them gonna get injured and one of them downed.

    Of course I basicly talking about ideal conditions. In reality it can be various results. But idea is clear.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565581#Comment_1565581

    The TR argument is valid. Think about it - if you're on Blood Lodge, yeah, you'll see anyone coming from a mile away. Stealth counts for nothing. If you're just repairing the average gen inside a jungle gym, though, you can't see much outside of the jungle gym. With a 16m TR, a killer running right at the gen is going to be within swinging distance in about three seconds. There is no time to prep. All you can do is guess which side of the jungle gym he's most likely going to approach from and scramble as best you can.

    I'm going to be honest - I don't really care about lore or identity so long as the killer is a pain in the ass to play against. I'm at the point with Deathslinger and Legion where I would legitimately rather them be unceremoniously removed the roster than remain in their current state. If we can change their powers to be fun to play as and fun to play against, awesome, even if it ends up not being that unique. We already have killers with quite a bit of overlap in their powers that still somehow feel like they have their own niche. Ghost Face and Michael, for example. Pyramid Head will be in this bucket soon too, but he's at least new enough that I've had less time to build up resentment lol

    There are other killers on the roster who need balance changes and QoL updates, but these are the only ones that have irritatingly low counterplay. Spirit could be up there too, but she's vulnerable to perks in ways that PH really isn't. Iron Will, Quick & Quiet, etc. can do wonders. For players close to the skill ceiling, yeah, those sorts of things won't really stop them, and that's a big reason why she needs work. For most Spirits though, even in red rank, those are powerful counters and can let you frequently prolong and even survive chases.

    Your TR scenario is really no more different than any other stealth killer. Myer's breathing is 8m, wraith has to uncloak first, pig has to stand up before hitting you or letting out a very loud audible queue to do her dash and ghostface can straight up smack you without having to do anything. If you're having that much issue with Deathslinger approaching around corners you're going to seriously have hard times against other stealth killers. Spine chill will help you out a lot there otherwise you're just going to have to keep your wits about you while repairing. You really haven't provided any solid arguments to why these killers should have their powers completely gutted in favour of turning them into standard m1 killers. "Being less boring" is a pretty lame argument to have when what's annoying to go against. I don't think Deathlsinger, Pyramid Head or Spirit are annoying to go against, are they harder to loop? Sure but I don't think that makes them annoying. You wanna know what's annoying though? Skillcheck Doctor. He's genuinely annoying because he can trip up players just by merely existing and in maps like the game it's almost impossible to stay out of his terror radius. I'd consider that annoying and oppressive because he doesn't even have to do anything to hamper your progress and put you in bad positions. Spirit has to mindgame and listen, Deathsligner and PH still have to at least aim their powers for it to actually do anything. Not every killers needs to be looped traditionally like Wraith or Trapper.

  • Yup, being chased by a decent slinger is like one big one sided mindgame. All you can do is pre-throw pallets and hope that the loop isn’t small enough for him to pull you around with his gun.

  • Every Deathslinger has Monitor & Abuse, even the Rank 20 ones lol He can be annoying to go against.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563097#Comment_1563097

    So long as Deathslinger can quickscope he will not be fun to play against. If survivors dodge when they see the gun raise, he walks up to them and M1s. If they don't, he shoots them in the back. The only counter is to break line of sight, but you can't really do that when his TR is 16m with Monitor and it's one of the annoying new ones that take a second to spin up and it's hard to gauge distance from. By the time he shows up and you know what direction he's coming from, it's almost always too late to break LOS. You need to hope you're repairing a gen right next to a strong pallet that you can pre-drop.

    The fix doesn't need to be raising accuracy over time, but I think that's a decent idea. You could also raise projectile speed over time, like Huntress, or just massively increase the weapon raise / ADS time.

    It's just silly for a ranged killer to be able to use their power to zone and gain distance. Huntress moves at 77% speed while charging her hatchet, for example, and Demogorgon moves at 92% speed while readying his Shred. In both cases, survivors are given warning of the impending attack and are able to attempt to dodge the attack and/or break LOS without losing much/any ground to the killer. Deathslinger does technically slow down to 83% while aiming down sight, but ADS only takes .15 seconds. He can therefore basically spam ADS as much as he wants to zone survivors. Pyramid Head has exactly the same issue with his attack right now. It'd be less egregious on like 30ms ping because you might have a chance at dodging his attack instead of just anticipating it, but on my typical 125-150ms ping it may as well be a guessing game.

    The only killer I hate playing against more is Legion, because free deep wounds is boring and frustrating as hell. Doesn't really matter how weak they are overall; I want to have some counterplay to avoid that first hit.

    This....This is perfect! Best way to describe the issues!

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565249#Comment_1565249

    The one trouble with all this is Monitor. A 16m TR and an 18m chain means that you're going to be starting chases when he's very close to you. If you're not repairing a gen right next to a strong pallet you're very likely to take a quick hit. You just can't really effectively mindgame against a killer that can zone. If he raises his gun and the survivor dodges, he keeps walking forward and M1s. If he raises his gun and the survivor doesn't dodge, he shoots. If you had more of a warning that he was nearby, sure, you could try to stealth him, or try to scratch mark juke or something. None of that is possible if he's already very close to you.

    Speaking of Huntress, BHVR should take some serious cues from her for Deathslinger. Huntress has a 40m lullaby to alert survivors she's in the area. She has to walk at 77% speed for about three seconds in order to fully charge a hatchet. She makes a very clear noise notification when raising a hatchet, throwing a hatchet, and when the hatchet is fully charged. She cannot instantly raise and put away a hatchet, and she cannot instantly attack after putting away a hatchet - there's a short cooldown. She cannot reload on the fly and must instead find a locker. So, Huntress cannot zone, she can't sneak up on survivors unless they're not paying attention, she has to slow down and telegraph her intentions when she's preparing to use her power, etc. All of this means that survivors have a wealth of counterplay options against her. Deathslinger can zone, he can sneak up on survivors even when they are paying attention, he can quickscope a survivor and fire a projectile at the same speed as a max-charge hatchet in .65 seconds. And, to boot, he deep wounds you when he hits you with his power, meaning that you now need to chase through Deep Wound VFX if you take a hit.

    Huntress is substantially stronger strictly because she can deal damage very quickly, and from longer range if the killer's good. Deathslinger has to reel a survivor in and reload before his power is ready again. Huntress can just wing hatchets right and left at a few different survivors. That's enough to make her a much better killer than him. Still, he's stronger in the 1v1 than she is and is way more annoying due to limited counterplay.

    I would be thrilled to see him get a 115%/32m TR change, at the expense of a Huntress-style charge up time for his projectile and slower ADS times. That'd make him less unique, but way less annoying to play against.

    First of all I read the whole thread but wanted to answer to this specific post.

    So you would to suggest to give DS 5% more movement for 33% more tr, ads slowdown/CD AND Huntress-like windup?

    Additional to having to reload after each shot plus the small projectile and the already existing slowdown being more impactful by increasing ads time.

    Sounds like a hefty nerf with no real profits and a 32 TR would make monitor not beneficial but mandatory on him.

    I am not good on him and survivor can easily dodge behind tires and whatnot. The hitbox for his projectile is really small, I already scratched some butts with it without a confirmed hit.

  • If you have problems to counter the Deathslinger...maybe try to play him ? I play every killer in the game (except the nurse and rarely Legion) and i have 0 problems to counter them.

  • Would you care to play custom against my slinger and shoe that counterplay?

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1564909#Comment_1564909

    Would you care to play custom against my slinger and shoe that counterplay?

    Im not in the country. Stuck overseas thanks to Covid, so my internet might be spotty but sure

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1566658#Comment_1566658

    Im not in the country. Stuck overseas thanks to Covid, so my internet might be spotty but sure

    Oh dang never mind gonna be unfair for you hits gonna look really bad on your screen but if you insist Im definitely down

  • I don't think he's OP or anything, he's just boring to face. I don't think I've ever had a memorable Deathslinger match.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1567013#Comment_1567013

    Oh dang never mind gonna be unfair for you hits gonna look really bad on your screen but if you insist Im definitely down

    If its stable, Ill let you know. Countering Deathslinger is all about critical thinking and strategy

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1567026#Comment_1567026

    If its stable, Ill let you know. Countering Deathslinger is all about critical thinking and strategy

    Yes but I'm NA meaning it's still ggonna give you higher ping by default.

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