Long matches would completely modify which perks are useful and those who aren't

Let's suppose there was a new dbd game mode, where survivors had to be hooked 12 times and there were 20 gens to repair.

In that case, would even the old decisive strike be a good perk? Or would be better a general perk like iron will that would allow you to do sweet mindgames the whole 1 hour game? Think about it

Comments

  • That would shake the meta a lot which would be a nice change of pace for me at least, and would probably make weaker perks stronger like autodidact

  • @pwncxkes said:

    That would shake the meta a lot which would be a nice change of pace for me at least, and would probably make weaker perks stronger like autodidact

    Jesus autodidact would be a massive game changer perk lol

    Then pallets would have to auto respawn, because then there would be end all pallets builds where bubba just goes around breaking everything and the next 40 remaining minutes of the match there would be no pallet left for the whole game omegalol

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1536506#Comment_1536506

    Jesus autodidact would be a massive game changer perk lol

    Then pallets would have to auto respawn, because then there would be end all pallets builds where bubba just goes around breaking everything and the next 40 remaining minutes of the match there would be no pallet left for the whole game omegalol

    And that is exactly one of the points that come directly to mind why such a mode will/can happen.

    Pallets are one of only a few safeties for survivors but the killer can get rid of them. This I also important because the first generator pop so fast and the killer needs to apply more pressure over the course of the game by getting rid of many pallets early.

    In this long game mode it would either leads to the killer getting insane amounts of pressure on the survivor when they lose this safety completely or the survivor get infinite amount of safety making it impossible for the killer to apply increasing pressure.

  • "I was camped for 10 gens!" doesn't sound fun, though. Nor does "Was this guy on his 6th hook, or his 7th?"

    But longer games would definitely shake things up. That's why they're hopefully implementing an early game.

  • FINALLY my baby boi Autodidact had a chance to shine.

    Also trapper and hag get superbuffed by this game mode.