Reverse Bear Trap rework Idea.

The main problem of the RBTs is that survivors have to much control over that power.

The RBT wearer is in no danger or even pressure until a generator is completed. The trapped survivors can actually work on generators to 99% by themselves to keep up the gen rush. 

Here is an idea that is a general buff to her Power while also punishing the camp and tunneling.

- RBTs now have an activation timer instead of relying on a generator. RBTs activate after 25-30 seconds (enough to either Self-Care or get an head start).
The activation timer will stop if downed, hooked or in a chase.

- Each generator completed will reduce the timer by 20%, making a mindless genrush now actually dangerous.

- Everytime the trapped survivor is downed, 20% will be added to the timer. This should further discourage tunneling.

- Tempered Timer or Rule Set No.2 is now basekit.



Just an Idea to rework the RBTs to make it more fair for both sides. Tell me what you think.

Comments

  • to wishlist not here.

    do you people not know about it?
    why you always do it?

  • Here is an idea that is a general buff to her Power while also punishing camping and tunneling.

    - RBTs now now have an activation timer instead of relying on a generator. RBTs activate after 25-30 seconds (enough to either Self-Care or get an head start).
    The activation timer will stop if downed, hooked or in a chase.

    - Each generator completed will reduce the timer by 20%, making a mindless genrush now actually dangerous.

    - Everytime the trapped survivor is downed, 20% will be added to the timer. This should further discourage tunneling.

    - Either Tempered Timer or Rule Set No.2 is now basekit.
    I like the idea of the Reverse Bear Trap timer being faster for every generator. Basically when a generator is completed, the timer is speed up by 20%. For example: Claudette was downed and slugged with a Reverse Bear Trap. 2 generators where completed when she was downed. She'd have a 1 minute and 36 second timer because survivors rushed the generators, not bad but that's getting close to the line of "What's the goal of a Reverse Bear Trap?"

    It's not supposed to be dangerous unless you absolutely don't care about dying. It's supposed to waste the survivors' time.

    Maybe have the "Annotated Plan" Built-in to her kit to waste more time and for every generator completed, any survivor with a ACTIVE Reverse Bear Trap timer will instantly lose 20 seconds of their timer.
  • Nickenzie said:
    Here is an idea that is a general buff to her Power while also punishing camping and tunneling.

    - RBTs now now have an activation timer instead of relying on a generator. RBTs activate after 25-30 seconds (enough to either Self-Care or get an head start).
    The activation timer will stop if downed, hooked or in a chase.

    - Each generator completed will reduce the timer by 20%, making a mindless genrush now actually dangerous.

    - Everytime the trapped survivor is downed, 20% will be added to the timer. This should further discourage tunneling.

    - Either Tempered Timer or Rule Set No.2 is now basekit.
    I like the idea of the Reverse Bear Trap timer being faster for every generator. Basically when a generator is completed, the timer is speed up by 20%. For example: Claudette was downed and slugged with a Reverse Bear Trap. 2 generators where completed when she was downed. She'd have a 1 minute and 36 second timer because survivors rushed the generators, not bad but that's getting close to the line of "What's the goal of a Reverse Bear Trap?"

    It's not supposed to be dangerous unless you absolutely don't care about dying. It's supposed to waste the survivors' time.

    Maybe have the "Annotated Plan" Built-in to her kit to waste more time and for every generator completed, any survivor with a ACTIVE Reverse Bear Trap timer will instantly lose 20 seconds of their timer.
    Yes its in there cause survivors lose all incentives to not blast gens out while a trap is active. Once someone else already activated a gen, you can do so now too without consequences.
  • Nickenzie said:
    Here is an idea that is a general buff to her Power while also punishing camping and tunneling.

    - RBTs now now have an activation timer instead of relying on a generator. RBTs activate after 25-30 seconds (enough to either Self-Care or get an head start).
    The activation timer will stop if downed, hooked or in a chase.

    - Each generator completed will reduce the timer by 20%, making a mindless genrush now actually dangerous.

    - Everytime the trapped survivor is downed, 20% will be added to the timer. This should further discourage tunneling.

    - Either Tempered Timer or Rule Set No.2 is now basekit.
    I like the idea of the Reverse Bear Trap timer being faster for every generator. Basically when a generator is completed, the timer is speed up by 20%. For example: Claudette was downed and slugged with a Reverse Bear Trap. 2 generators where completed when she was downed. She'd have a 1 minute and 36 second timer because survivors rushed the generators, not bad but that's getting close to the line of "What's the goal of a Reverse Bear Trap?"

    It's not supposed to be dangerous unless you absolutely don't care about dying. It's supposed to waste the survivors' time.

    Maybe have the "Annotated Plan" Built-in to her kit to waste more time and for every generator completed, any survivor with a ACTIVE Reverse Bear Trap timer will instantly lose 20 seconds of their timer.
    Yes its in there cause survivors lose all incentives to not blast gens out while a trap is active. Once someone else already activated a gen, you can do so now too without consequences.
    I agree, I had a Reverse Bear Trap on my head and I 99% some generators before someone powered on a generator. I still died since the Pig had the deadly Reverse Bear Trap add-ons but it didn't matter, if she didn't have them add-ons, I would've escaped and rendered her Reverse Bear Traps useless. I really do think that if her "Annotated Plan" add-on was built-in to her kit with generator penalty I mentioned above, I'll post the quote below.
    Nickenzie said:
    For every generator completed, any survivor with a ACTIVE Reverse Bear Trap timer will instantly lose 20 seconds of their timer.
    Then more survivors will respect other survivors when they have a active timer.
  • Personally, a change I'd love to see to the traps is reusable reverse bear traps. Think about it, the survivors remove the trap with a key and then just throw the trap onto the ground behind them. So why can't the Pig just look by the Jigsaw box and recover the opened trap? When survivors disarm the Trapper's traps he just resets them, so why can't the Pig reset hers?

  • Some ideas to make the Trapper and Pig more uniform with each other, primarily buffs the Pig.

    Trapper changes:

    • Start the match carrying all of the available traps. 5 by default, can be increased by add-on.
    • Starting with all traps causes less chances for survivors to identify the Trapper at the beginning of the game. Survivors will usually see an unset bear trap immediately identifying him.
    • Normal carrying limitations still apply, so traps cannot be picked up unless the trapper has an open carry spot. Default is only carrying one trap at a time, can be increased by add-on.

    Pig changes:

    • By default, Jigsaw boxes will be invisible to all survivors until one survivor has a reverse bear trap placed on their head.
    • Grants the ablity to replenish her stock of RBT once they become destroyed. New RBT spawn randomly on the map after 3 minutes. Can see the auras of uncollected RBT.
    • RBT become destroyed when: the RBT triggers, killing the survivor, the survivor pulls the RBT off, or the survivor sabotages an uncollected RBT (via toolbox or Saboteur).
    • Uncollected RBT can be detected by survivors using Small Game.
    • Survivors killed with an RBT without it being destroyed will drop the RBT, just like how survivors drop items when they die. Dropped RBT can then be reused by the Pig if she collects it.
    • Hangman's Trick will reduce the spawn time of RBT to 2 minutes.
  • @Nickenzie said:
    ChesterTheMolester said:

    Here is an idea that is a general buff to her Power while also punishing camping and tunneling.

    • RBTs now now have an activation timer instead of relying on a generator. RBTs activate after 25-30 seconds (enough to either Self-Care or get an head start).
      The activation timer will stop if downed, hooked or in a chase.

    • Each generator completed will reduce the timer by 20%, making a mindless genrush now actually dangerous.

    • Everytime the trapped survivor is downed, 20% will be added to the timer. This should further discourage tunneling.

    • Either Tempered Timer or Rule Set No.2 is now basekit.

      I like the idea of the Reverse Bear Trap timer being faster for every generator. Basically when a generator is completed, the timer is speed up by 20%. For example: Claudette was downed and slugged with a Reverse Bear Trap. 2 generators where completed when she was downed. She'd have a 1 minute and 36 second timer because survivors rushed the generators, not bad but that's getting close to the line of "What's the goal of a Reverse Bear Trap?"

    It's not supposed to be dangerous unless you absolutely don't care about dying. It's supposed to waste the survivors' time.

    Maybe have the "Annotated Plan" Built-in to her kit to waste more time and for every generator completed, any survivor with a ACTIVE Reverse Bear Trap timer will instantly lose 20 seconds of their timer.

    And if all 5 gens are done at the same time the person/people with the reverse bear trap will die instantly. I'm not being sarcastic, I'm being serious here.

  • I like the idea for the activation, here are some of my ideas.

    RBT Changes

    • Rules Set No.2 needs to be base kit
    • Survivors shouldn't be able to search Jigsaw Boxes until their trap is activated.
    • Survivors cannot get the key from the first Jigsaw Box.
    • Jigsaw Boxes should have a minimum distance of 65 meters apart.
    • Survivors get an instant Game Over when entering the hatch.
    • Jigsaw Box skillchecks need to be harder. (Skill checks should be like snapping out of it.)

    Ambush Changes

    • Combat Straps added to base kit.
    • Crouching speed increased to 3.8.

    Addon Changes

    • Amanda's Secret:
      *Removes the charging sound of The Pig's ambush. (the lion roar will be removed but Amanda's scream would still be heard)
      Moderately increases the Ambush Attack charging time.
      Slightly decreases the Ambush Attack miss cooldown.
      Stacks

    • Shattered Syringe and Razor Wires + new addon
      Shattered Syringe

    • Reduces the Jigsaw Box skillcheck size by 10%

    Razor Wires

    • Reduces the Jigsaw Boxes skillcheck size by 20%

    Glass Shards (Very Rare)
    A modification to the Jigsaw Box: glass shards make searching the Jigsaw Box incredibly painful and hard.

    • Reduces the Jigsaw Boxes skillcheck size by 40%