The Nurse should be reworked again

The Nurse should be the strongest killer in the game. Now, nerfed Nurse is no longer S-tier character. I have a lot of practice with this champion and against him. You could counter old 2 blinks Nurse, it wasn't difficult. Her basekit was fine and she shouldn't need cooldown on her power. Example, if now Nurse without addons play against survivor with dead hard it takes 8 seconds per her blink set. If she hit, chace will last 8 seconds. Next, survivor has dead hard so her chace equeals now 16 seconds. If she miss her blinks, chace now equeals 24 seconds etc. As you can see, Nurse cannot counter dead hard. This perk gives survivors free 8 seconds to genrushing, running away etc. She definitely needs rework especially for addons. Nowadays she has only 2 great recharge addons. Rest of them are useless. She's boring killer to play as and dead hard, bugs make her unfun to play. How the Nurse can be reworked remaining balance ?

Her base stats will remain the same as now. Movement speed of 96.25% or 3.85m/s, no cooldown on power, 2 seconds fatigue baseline and +0.5s additional fatigue time per chain blink, +1 second when the Nurse uses her attack. Her blink movement speed remains 333% or 13.33 m/s. Just her old basekit.

Now let's talk about the addons. They will be so much weaker than before because the Nurse won't rely on them anymore and they'll change the game by slightly:

COMMON ADDONS:

Wooden Horse: Slightly decreases the fatigue duration by 7%.

1 blink = 1,86 seconds fatigue

+ 0,47 seconds per chain blink

+0,93 seconds when she uses her attack

Plaid Flannel: Allows The Nurse to see Blink Target Locations.

Metal Spoon: Slightly increases the maximum Blink range and charge time by 10% or 2 meters and 0.2 seconds.

White Nit Comb: Slightly decreases your reappearance time by 7%. Stacks.

UNCOMMON ADDONS:

 Pocket Watch: Moderately increases your chain blink window duration by 13%.

Dull Bracelet: When post-blink attacked slightly reduces the unit's action speed until healed by 3%.

Dark Cinture: Knocking down survivors using blink attacks makes other survivors scream within 10 meters of you.

Catatonic Boy's Treasure: Moderately increases the maximum Blink range and charge time by 15% or 3 meters and 0.3 seconds. stacks.

Bad Man Keepsake: Slightly increases your movement speed while charging your blink by 5%. Slightly increases your movement speed while while on the fatigue state by 2.5%. stacks.

RARE ADDONS:

Spasmodic Breath: Moderately decreases your reappearance time by 9%. stacks. (works as old White Nit Comb)

Heavy Panting: Considerably increases the maximum Blink range and charge time by 20% or 4 meters and 0.4 seconds. stacks.

Fragile Wheeze: Slightly decreases the fatigue duration by 7%. Slightly decreases your reappearance time by 7% . Slightly increases the maximum Blink range and charge time by 10% or 2 meters and 0.2 seconds. stacks.

Ataxic Respiration: Considerably decreases the fatigue duration by 13%. stacks.

1 blink = 1,74 seconds fatigue

+ 0,44 seconds per chain blink

+ 0,87 seconds when she uses her attack

Anxious Gasp: Slightly increases your movement speed while charging your blink by 5%. Moderately increases your movement speed while on the fatigue state by 5%. Slightly increases your Post-Blink Lunge attacks by 5% up to 159%. stacks.

VERY RARE ADDONS:

Kavanagh's Last Breath: Blink attacks applies Mangled status effect.

Jenner's Last Breath: Blink attacks applies Exhausted status effect for 3.5 seconds. It has 15 seconds cooldown.

"Bad Man's" Last Breath: Considerably decreases blink charge time by 25% or 0.5 seconds.

Campbell's Last Breath: Considerably decreases your reappearance time by 11%. stacks.

ULTRA RARE ADDONS

Matchbox: Adds 1 additional chain blink. Tremendously increases your reappearance time by 18%.

Torn Bookmark: Removes 1 chain blink. There's no sound while the Nurse is charging her Blink.

What do you think ? Are these addons balanced ? Have you got another suggestion ? Please write in a comment section and give vote up if you think that's good or great changes!

Comments

  • There's a massive misconception among average or below average survivors that believe a Nurse that is really good is automatically "god tier" The reality is 99% of Nurse's are just average or above average and simply very good at her. Any killer in the game will seem like a top tier killer if the killer is very good at them and the survivors you're playing are not that great, which is very common even in red ranks. 

    The fact of the matter is god tier Nurse's don't exist, and a lot of Nurse's who seem amazing simply make really good guesses, a lot of the time against a totally predictable survivor. You might be able to make a point about this streamer or that youtuber, but they're in the small, minor handful of Nurse's you'll most likely never even play against.

    I'll take playing against a great pre-nerf Nurse over a Deathslinger, Spirit, Hag, or Pyramid Head any day of the week. Nurse these days can still easily role bad survivors but has a very high probability to lose against good survivors because even before her nerf really good survivors could beat the best of them, because they are simply really good survivors that, wait for it, actually match the killers skill in the game. Thanks matchmaking sometimes. More often than not the Nurse's strength now against good survivors is equal to that of, say, Oni, in that she can very, very easily snowball at any single point in the match, but she can just do it much easier.

    Give her her old basekit and nerf her range addons, that's all I have to say about Nurse.

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475700#Comment_1475700

    ...what? When did I even mention anything about this? You know that "OP" refers to "original post" here, right? I didn't even mention nerfing anything. I was only talking about a trophy and the proposed new add-ons from the OP. Either you accidentally replied to me or are just telling this to everybody (it's true that she's being screwed over though).

    Usually OP means "Over powered"

  • @Opex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1476972#Comment_1476972

    In this discussion we never complained about her being to hard or to weak. It was always that she is buggy and need a add-on rework. It was completely clear to see that that was our point.

    List of a few bugs that are in my mind right now:

    You cant use your second blink until you hook the next survivor.

    After you get stunned you cant use your blinks at all without waiting like 5 - 10 seconds. It will spam the charge sound and it will only work as soon as you waited till the sound was gone. than you can blink again.

    Bug that you cant M1 after your blinks.

    Bug that her blinks dont move you at all.

    Blinking inside of a survivor and being stuck.

    Silent Hill got a lot of dead zones. If you try to blink through open areas with dead zones it wont move you.

    Hills on map got a dead zone where you cant blink through.

    Sometimes you get blinked randomly in the basement. Or just you get blink a floor below you or above you even tho you werent even looking there.

    Bug that doesnt allow you to move correctly after you blinked for the entire game. It will kind of be like a high pink in call of duty. You just keep getting teleported back and it makes the game unplayable.

    Those are just a few of really really many bugs that she has. Those were in my mind and this is only a quarter of them.

    How can you say her add-ons are fine? Did you ever look at them? Most add-ons are meme add-ons or just add-ons that are making her power worse than stronger. There are only 2 good add-ons which are blink range and blink recharge. that means that 80% - 90% of all her add-ons are completely garbage. If you might not understand why that is I made a document where I wrote something about everysingle add-ons and why they are good or bad.

    So far they have only fixed one or two. She is in dire need of an emergency bug fix.

  • You don't wanna remove Nurse's cooldown on her power ? So why Huntress have got oneshotting hatchets or Myers infinite 3 addon ? Isn't THAT too overpowered ? Clown has oneshotting bottles too. Maybe nerf that all characters like you've done it to the Nurse ?

    Edit: As I said before, she doesn't need aditional blink addons ( only max 3 for achievement ). I think her old basekit was fine but changes on addons were needed.

  • @CakeDuty said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475532#Comment_1475532

    You should check out Scorpionz on Twitch then. He's a "Unicorn Nurse" manages to get plenty of 4Ks with addon less and only using the perk Shadowborn. Proving she's still strong in the right hands. :)

    Tbh I think the nurse needs her old basekit, not for balance, but because current nurse spends more time waiting for ######### to go on/off cooldown than actually playing the game. While she's still strong, it's just boring to play her no matter how well you do due to half her gameplay being waiting. Removing the charges also massively improves QoL relating to things like [99% charged power due to ping] and a couple of game losing bugs, such as the one that makes you permanently lose a blink charge for the rest of the match.

  • Contex dude, OP can mean "Over Powered" or "Original/Opening Post(er)". and both are used frequently. Same way DS can mean "Decisive Strike" or "Death Slinger". Either way if you read the post fully, they further specify what they mean and even use the phrase "opening post".

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1477976#Comment_1477976

    Contex dude, OP can mean "Over Powered" or "Original/Opening Post(er)". and both are used frequently. Same way DS can mean "Decisive Strike" or "Death Slinger". Either way if you read the post fully, they further specify what they mean and even use the phrase "opening post".

    I might be lost. But I never heard someone ever saying OP for Original Post. I didnt knew people would say that. The only thing I knew is that OP means Over powered

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