I'd bet almost anything this is exactly how they nerf Pop

"We've noticed a bug in how Pop Goes the Weasel works. Originally, it was designed to take 25% off a generator's relative progress, not absolute progress.

We've fixed this in the latest build. This means (for example) that if a generator is at 20% total progress, using PGTW will take the generator to 15% (since 25% of 20% is 5%), not 0%.

If the generator is very close to being done, you won't notice a change at all compared t current functionality. The Behavior team will continue to squash these bugs as fast as we can to ensure a smoother and more enjoyable user experience!"

Comments

  • Or they'd leave the perk alone until an early game exists, at which point it's no longer almost mandatory to use and nerfing it wouldn't make killer impossible to play.

  • Killer main and their imaginary nerfs, stop being a clown

  • If that was the way it was meant to work, how is it a "nerf" if they fix it?

    Finally, generator progress will be a possibilty against PGTW + BBQ/Discordance Fredster and Billy... ๐Ÿ˜‹

  • I like to imagine a future where every kick is a 5% progress regression. In that future, PGTW does less progress regression to match to current levels. They did the same with Brutal Strength.

  • Except they've already touched the perk once when they buffed it.