Iri coin and hacthet
Now I know what your thinking does someone really think that iri coin is op the answer is no and I don't think such a guy exists... Yet ya never know. the point here is too explain my changes to the both of them.
So what are your new ideas?
Well very easy
Iridescent hatchet
Puts surrvivors in the dying state of hit by hatchet from 15/18m away
Iridecent coin
Surrvivors are afflicted with exposed the status of hit at 12m away
Sharpshooter score events grant 25% bonus BP up to 50% at the end of the macth (like bbq)
You monster why would you remove the hacthet decrease from iri hacthet reeeee.
Woah buddy now hear me out yes I am aware of the fact that 99% of the time utility belt is used but think of it like this would you really need a hacthets decrease if the dying state has a certain range it can only trigger at.
My idea behind this is very simple it rewards skilled huntresses that can hit thier cross maps.
The most annoying thing about iri hatchet imo is not being able to exceed the decrease as I can see why. Simply no one wants to reload at locker for most of the game, But when huntress just winds up her hacthet up your butt.. You can't juke that if her rabbit booty is up yours
Simply removing the hacthet decreases and replacing it with a range requirement removes your need for belt and allows other add ons to be used.
Sounds crazy but honestly how many ppl do you see huntress wise that use both leather loop and utility belt combined.
Why the BP part added to coin.
I'm aware that probably thousands of people want the range requirement reduced on coin. And I know I'm not the first to suggest but Ive always wanted to see what ppl think of a BP add on that worked like bbq in a way.since ya know coin is a currency and BP is a currency it made sense to ya know show my idea on said add on
Anyways that's it from me
All feedback appreciated and if you made it this far you ran into a honing stone trap :P
Comments
It is an add-on that is op, due to the fact that it is "iridescent" which I think is great.
Having seen the changes in PTB 4.1.0, i have no doubt that they will also make a change to it.
YOU MONSTER WHY WOULD YOU REMOVE THE HACTHET DECREASE FROM IRI HACTHET REEEEE.
YOU MONSTER WHY WOULD YOU REMOVE THE HACTHET DECREASE FROM IRI HACTHET REEEEE.
You forgot to mention iri heads would be useless as iri coin has shown why it would be...I'd prefer something good but fun to use over gimmicky and unusable in 99.999% of scenarios
Really, the only reason iridescent coin isn't that useful is because it only works on 15 meters out with a max range of 18 meters. That's a pretty small window. With Huntress, no such range limit exists, so you can potentially hit someone a good 50 meters away.
Right..and how often do you have line of sight like that and a survivor dumb enough to not move...?I mean, seriously..its bad because shots line that dont happen very often at all..a rather poor concept for an iri
Not really. Unlike Deathslinger, Huntress throws Fridges and her Hatchets are Damage on Hit.
When Deathslinger makes a Longshot he has to hope nothing is in the Way between him and the Survivor, which makes it hard to use this Add-On.
Huntress Longshots are still easier because bigger Hitboxes and she doesn't need to worry about Obstacles while reeling in because she doesn't need to reel in. You just need good Aim with her and you'll get rewarded.
You'll still hardly ever even get a hit at that range..the concept is rediculous considering there are very few open maps with sufficient los to use them