Q&A 4 Game pace proposals

So you were asked if you plan on changing anything to the progress speed of the gens and apart from the vague "we plan on adding something" your answer was to nerf healing + slugging and buff sabotage?
This makes absolute no sense. Could you give more details on what exactly you are going to do about how fast the gens are done?
Because releasing those changes without additional changes to the gens or other objectives, will cause mayhem.
Doesn´t matter that the survivors take longer to heal, because there won´t be any hooks and slugging will be worthless.

Comments

  • I disagree with nerfing slugging and these sabo changes won't make people pick sabotage back up again imo

  • @yeet said:
    I disagree with nerfing slugging and these sabo changes won't make people pick sabotage back up again imo

    So getting someone up who is at 95% isn´t a nerf to slugging?

  • I once had a slug race with friends from the entrance to end game exit.

    It is a nerf to slugging. 
  • @Tsulan said:
    So you were asked if you plan on changing anything to the progress speed of the gens and apart from the vague "we plan on adding something" your answer was to nerf healing + slugging and buff sabotage?
    This makes absolute no sense. Could you give more details on what exactly you are going to do about how fast the gens are done?
    Because releasing those changes without additional changes to the gens or other objectives, will cause mayhem.
    Doesn´t matter that the survivors take longer to heal, because there won´t be any hooks and slugging will be worthless.

    I agree.

    Slugging was the only option that a couple of killers could choose to slow down the game.

    If it gets nerfed without nerfing gen rush and having average/long matches, a lot of good killers will give up playing the game because being able to slug was one of the few skills that decided whether a killer is good or not.

  • The problem with the developers is that they don't understand the mindset of survivors. The naively believe that by buffing Saboteur that more survivors will try it and therefore have fewer people on generators. The problem with this line of thinking is that very few rational people will use saboteur unless it has a significant effect on the entire match. My opinion on saboteur is that they should increase the time to break a hook or trap significantly then let Saboteur permanently break hooks and traps again. Or maybe give saboteur the option to perform a Self Care-like action to remove a RBT. Saboteur has potential but the potential is wasted.

  • Ahem they also said they plan on adding extra things for survivors to do other than gens. Which not changing gen speed will be great with.

    however I do think that they should wait to implement those changes when the other task for survivors is ready and do those at once.
  • Peasant said:

    The problem with the developers is that they don't understand the mindset of survivors. The naively believe that by buffing Saboteur that more survivors will try it and therefore have fewer people on generators. The problem with this line of thinking is that very few rational people will use saboteur unless it has a significant effect on the entire match. My opinion on saboteur is that they should increase the time to break a hook or trap significantly then let Saboteur permanently break hooks and traps again. Or maybe give saboteur the option to perform a Self Care-like action to remove a RBT. Saboteur has potential but the potential is wasted.

    I don’t agree with permanently breaking hooks just because there would be survivors abuse it and break every hook before they start a gen, or break them all and just stay away from the basement while the killer is taunted and blinded the whole match 
  • @Tsulan said:

    @yeet said:
    I disagree with nerfing slugging and these sabo changes won't make people pick sabotage back up again imo

    So getting someone up who is at 95% isn´t a nerf to slugging?

    i meant that i disagree with them nerfing slugging, should have worded it better
    it should stay at 85%

  • Yea, no they shouldn't do that BS. Unbreakable will be meta and slugging will be more of a benefit to survivors at a certain point if that happens, not to mention this is also pretty much a nerf to NC as well, since that's less time to pick up on a survivor who heals almost to full by themselves(which you can't see while they are downed for some reason) then gets that extra 5 % healed in like 10 seconds with mangled by the time they pop up on your screen. Yea, bad idea. 

    I think sabo could use a buff for sure, like if you use the perk maybe make it take longer to recover hooks than of they sabo with a toolbox, but not permanent. And this change CANNOT go through if they nerf slugging, period
  • @Tsulan said:
    So you were asked if you plan on changing anything to the progress speed of the gens and apart from the vague "we plan on adding something" your answer was to nerf healing + slugging and buff sabotage?
    This makes absolute no sense. Could you give more details on what exactly you are going to do about how fast the gens are done?
    Because releasing those changes without additional changes to the gens or other objectives, will cause mayhem.
    Doesn´t matter that the survivors take longer to heal, because there won´t be any hooks and slugging will be worthless.

    Now that they buffed DS, its time to nerf slugging.
    I see where this is leading...... time to look for another game / switch to survivor

  • @Delfador said:

    @Tsulan said:
    So you were asked if you plan on changing anything to the progress speed of the gens and apart from the vague "we plan on adding something" your answer was to nerf healing + slugging and buff sabotage?
    This makes absolute no sense. Could you give more details on what exactly you are going to do about how fast the gens are done?
    Because releasing those changes without additional changes to the gens or other objectives, will cause mayhem.
    Doesn´t matter that the survivors take longer to heal, because there won´t be any hooks and slugging will be worthless.

    I agree.

    Slugging was the only option that a couple of killers could choose to slow down the game.

    If it gets nerfed without nerfing gen rush and having average/long matches, a lot of good killers will give up playing the game because being able to slug was one of the few skills that decided whether a killer is good or not.

    I dare to say that slugging is the only thing you can do atm to slow down the game. Everything else can be countered with ease by somehow competent survivors, and they dont even have to be SWF.

    You could kinda consider NOED as counter to genrush, but it doesnt slow down the game